/obj/screen/restbutton name = "rest" icon = 'modular_citadel/icons/ui/screen_midnight.dmi' icon_state = "rest" /obj/screen/restbutton/Click() if(isliving(usr)) var/mob/living/theuser = usr theuser.lay_down() /obj/screen/combattoggle name = "toggle combat mode" icon = 'modular_citadel/icons/ui/screen_midnight.dmi' icon_state = "combat_off" /obj/screen/combattoggle/Click() if(iscarbon(usr)) var/mob/living/carbon/C = usr C.toggle_combat_mode() /obj/screen/combattoggle/proc/rebasetointerbay(mob/living/carbon/C) if(!C) return if(C.combatmode) icon_state = "combat" else icon_state = "combat_off" /obj/screen/voretoggle name = "toggle vore mode" icon = 'modular_citadel/icons/ui/screen_midnight.dmi' icon_state = "nom_off" /obj/screen/voretoggle/Click() if(iscarbon(usr)) var/mob/living/carbon/C = usr C.toggle_vore_mode() /obj/screen/voretoggle/proc/rebaseintomygut(mob/living/carbon/C) if(!C) return if(C.voremode && !C.combatmode) icon_state = "nom" else icon_state = "nom_off"