//temporary visual effects(/obj/effect/temp_visual) used by clockcult stuff /obj/effect/temp_visual/ratvar name = "ratvar's light" icon = 'icons/effects/clockwork_effects.dmi' duration = 8 randomdir = 0 layer = ABOVE_NORMAL_TURF_LAYER /obj/effect/temp_visual/ratvar/door icon_state = "ratvardoorglow" layer = CLOSED_DOOR_LAYER //above closed doors /obj/effect/temp_visual/ratvar/door/window icon_state = "ratvarwindoorglow" layer = ABOVE_WINDOW_LAYER /obj/effect/temp_visual/ratvar/beam icon_state = "ratvarbeamglow" /obj/effect/temp_visual/ratvar/beam/door layer = CLOSED_DOOR_LAYER /obj/effect/temp_visual/ratvar/beam/grille layer = BELOW_OBJ_LAYER /obj/effect/temp_visual/ratvar/beam/itemconsume layer = HIGH_OBJ_LAYER /obj/effect/temp_visual/ratvar/beam/falsewall layer = OBJ_LAYER /obj/effect/temp_visual/ratvar/beam/catwalk layer = LATTICE_LAYER /obj/effect/temp_visual/ratvar/wall icon_state = "ratvarwallglow" /obj/effect/temp_visual/ratvar/wall/false layer = OBJ_LAYER /obj/effect/temp_visual/ratvar/floor icon_state = "ratvarfloorglow" /obj/effect/temp_visual/ratvar/floor/catwalk layer = LATTICE_LAYER /obj/effect/temp_visual/ratvar/window icon_state = "ratvarwindowglow" layer = ABOVE_OBJ_LAYER /obj/effect/temp_visual/ratvar/window/single icon_state = "ratvarwindowglow_s" /obj/effect/temp_visual/ratvar/gear icon_state = "ratvargearglow" layer = BELOW_OBJ_LAYER /obj/effect/temp_visual/ratvar/grille icon_state = "ratvargrilleglow" layer = BELOW_OBJ_LAYER /obj/effect/temp_visual/ratvar/grille/broken icon_state = "ratvarbrokengrilleglow" /obj/effect/temp_visual/ratvar/belligerent layer = ABOVE_MOB_LAYER icon = 'icons/obj/clockwork_objects.dmi' icon_state = "belligerent_eye" pixel_y = 20 duration = 20 /obj/effect/temp_visual/ratvar/belligerent_cast/Initialize() . = ..() animate(src, alpha = 0, time = duration, easing = EASE_OUT) /obj/effect/temp_visual/ratvar/mending_mantra layer = ABOVE_MOB_LAYER duration = 20 alpha = 200 icon_state = "mending_mantra" light_range = 1.5 light_color = "#1E8CE1" /obj/effect/temp_visual/ratvar/mending_mantra/Initialize(mapload) . = ..() transform = matrix()*2 var/matrix/M = transform M.Turn(90) animate(src, alpha = 20, time = duration, easing = BOUNCE_EASING, flags_1 = ANIMATION_PARALLEL) animate(src, transform = M, time = duration, flags_1 = ANIMATION_PARALLEL) /obj/effect/temp_visual/ratvar/ocular_warden name = "warden's gaze" layer = ABOVE_MOB_LAYER icon_state = "warden_gaze" duration = 3 /obj/effect/temp_visual/ratvar/ocular_warden/Initialize() . = ..() pixel_x = rand(-8, 8) pixel_y = rand(-10, 10) animate(src, alpha = 0, time = duration, easing = EASE_OUT) /obj/effect/temp_visual/ratvar/prolonging_prism icon = 'icons/effects/64x64.dmi' icon_state = "prismhex1" layer = RIPPLE_LAYER pixel_y = -16 pixel_x = -16 duration = 30 /obj/effect/temp_visual/ratvar/prolonging_prism/Initialize(mapload, set_appearance) . = ..() if(set_appearance) appearance = set_appearance animate(src, alpha = 0, time = duration, easing = BOUNCE_EASING) /obj/effect/temp_visual/ratvar/spearbreak icon = 'icons/effects/64x64.dmi' icon_state = "ratvarspearbreak" layer = BELOW_MOB_LAYER pixel_y = -16 pixel_x = -16 /obj/effect/temp_visual/ratvar/geis_binding icon_state = "geisbinding" /obj/effect/temp_visual/ratvar/geis_binding/top icon_state = "geisbinding_top" /obj/effect/temp_visual/ratvar/component icon = 'icons/obj/clockwork_objects.dmi' icon_state = "belligerent_eye" layer = ABOVE_MOB_LAYER duration = 10 /obj/effect/temp_visual/ratvar/component/Initialize() . = ..() transform = matrix()*0.75 pixel_x = rand(-10, 10) pixel_y = rand(-10, -2) animate(src, pixel_y = pixel_y + 10, alpha = 50, time = 10, easing = EASE_OUT) /obj/effect/temp_visual/ratvar/component/cogwheel icon_state = "vanguard_cogwheel" /obj/effect/temp_visual/ratvar/component/capacitor icon_state = "geis_capacitor" /obj/effect/temp_visual/ratvar/component/alloy icon_state = "replicant_alloy" /obj/effect/temp_visual/ratvar/component/ansible icon_state = "hierophant_ansible" /obj/effect/temp_visual/ratvar/sigil name = "glowing circle" icon_state = "sigildull" /obj/effect/temp_visual/ratvar/sigil/transgression color = "#FAE48C" layer = ABOVE_MOB_LAYER duration = 70 light_range = 5 light_power = 2 light_color = "#FAE48C" /obj/effect/temp_visual/ratvar/sigil/transgression/Initialize() . = ..() var/oldtransform = transform animate(src, transform = matrix()*2, time = 5) animate(transform = oldtransform, alpha = 0, time = 65) /obj/effect/temp_visual/ratvar/sigil/transmission color = "#EC8A2D" layer = ABOVE_MOB_LAYER duration = 20 light_range = 3 light_power = 1 light_color = "#EC8A2D" /obj/effect/temp_visual/ratvar/sigil/transmission/Initialize(mapload, transform_multiplier) . = ..() var/oldtransform = transform transform = matrix()*transform_multiplier animate(src, transform = oldtransform, alpha = 0, time = 20) /obj/effect/temp_visual/ratvar/sigil/vitality color = "#1E8CE1" icon_state = "sigilactivepulse" layer = ABOVE_MOB_LAYER light_range = 1.4 light_power = 0.5 light_color = "#1E8CE1" /obj/effect/temp_visual/ratvar/sigil/submission color = "#AF0AAF" layer = ABOVE_MOB_LAYER duration = 80 icon_state = "sigilactiveoverlay" alpha = 0