// Dangerous Items /* Uplink Items: Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list, When adding new entries to the file, please keep them sorted by category. */ /datum/uplink_item/dangerous/pistol name = "Stechkin Pistol" desc = "A small, easily concealable handgun that uses 10mm auto rounds in 8-round magazines and is compatible \ with suppressors." item = /obj/item/gun/ballistic/automatic/pistol cost = 7 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/revolver name = "Syndicate Revolver Kit" desc = "A sleek box containing a brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers, and an extra speedloader." item = /obj/item/storage/box/syndie_kit/revolver cost = 13 surplus = 50 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/rawketlawnchair name = "84mm Rocket Propelled Grenade Launcher" desc = "A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. \ Guaranteed to send your target out with a bang or your money back!" item = /obj/item/gun/ballistic/rocketlauncher cost = 8 surplus = 30 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/antitank name = "Anti Tank Pistol" desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all), \ this extremely dubious pistol is guaranteed to dislocate your wrists and hit the broad side of a barn! \ Uses sniper ammo. \ Bullets tend to veer off-course. We are not responsible for any unintentional damage or injury resulting from inaacuracy." item = /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate cost = 14 surplus = 25 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/pie_cannon name = "Banana Cream Pie Cannon" desc = "A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!" cost = 10 item = /obj/item/pneumatic_cannon/pie/selfcharge surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/bananashield name = "Bananium Energy Shield" desc = "A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks \ by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, \ and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES." item = /obj/item/shield/energy/bananium cost = 16 surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/clownsword name = "Bananium Energy Sword" desc = "An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown \ impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it." item = /obj/item/melee/transforming/energy/sword/bananium cost = 3 surplus = 0 include_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/bioterror name = "Biohazardous Chemical Sprayer" desc = "A handheld chemical sprayer that allows a wide dispersal of selected chemicals. Especially tailored by the Tiger \ Cooperative, the deadly blend it comes stocked with will disorient, damage, and disable your foes... \ Use with extreme caution, to prevent exposure to yourself and your fellow operatives." item = /obj/item/reagent_containers/spray/chemsprayer/bioterror cost = 20 surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/throwingweapons name = "Box of Throwing Weapons" desc = "A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective \ throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs." item = /obj/item/storage/box/syndie_kit/throwing_weapons cost = 3 /datum/uplink_item/dangerous/shotgun name = "Bulldog Shotgun" desc = "A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close \ quarter anti-personnel engagements." item = /obj/item/gun/ballistic/automatic/shotgun/bulldog cost = 8 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/smg name = "C-20r Submachine Gun" desc = "A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a \ 24-round magazine and is compatible with suppressors." item = /obj/item/gun/ballistic/automatic/c20r cost = 10 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/doublesword name = "Double-Bladed Energy Sword" desc = "The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect \ all energy projectiles, but requires two hands to wield." item = /obj/item/twohanded/dualsaber player_minimum = 25 cost = 16 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/doublesword/get_discount() return pick(4;0.8,2;0.65,1;0.5) /datum/uplink_item/dangerous/cxneb name = "Dragon's Tooth Non-Eutactic Blade" desc = "An illegal modification of a weapon that is functionally identical to the energy sword, \ the Non-Eutactic Blade (NEB) forges a hardlight blade on-demand, \ generating an extremely sharp, unbreakable edge that is guaranteed to satisfy your every need. \ This particular model has a polychromic hardlight generator, allowing you to murder in style! \ The illegal modifications bring this weapon up to par with the classic energy sword, and also gives it the energy sword's distinctive sounds." item = /obj/item/melee/transforming/energy/sword/cx/traitor cost = 8 /datum/uplink_item/dangerous/sword name = "Energy Sword" desc = "The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be \ pocketed when inactive. Activating it produces a loud, distinctive noise." item = /obj/item/melee/transforming/energy/sword/saber cost = 8 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/shield name = "Energy Shield" desc = "An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending \ against other attacks. Pair with an Energy Sword for a killer combination." item = /obj/item/shield/energy cost = 16 surplus = 20 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/rapier name = "Rapier" desc = "A fancy rapier with a diamond tip piercing anything that it comes into contack with. \ The rapier comes with its own sheath, this is rather noticeable as only the captain is known to carry a sheath. \ The sheath itself can be used to block melee attacks only. Its also jet black colours." item = /obj/item/storage/belt/sabre/rapier cost = 8 exclude_modes = list(/datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/flamethrower name = "Flamethrower" desc = "A flamethrower, fueled by a portion of highly flammable biotoxins stolen previously from Nanotrasen \ stations. Make a statement by roasting the filth in their own greed. Use with caution." item = /obj/item/flamethrower/full/tank cost = 4 surplus = 40 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/flechettegun name = "Flechette Launcher" desc = "A compact bullpup that fires micro-flechettes.\ Flechettes have very poor performance idividually, but can be very deadly in numbers. \ Pre-loaded with armor piercing flechettes that are capable of puncturing most kinds of armor." item = /obj/item/gun/ballistic/automatic/flechette cost = 12 surplus = 30 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/rapid name = "Gloves of the North Star" desc = "These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk." item = /obj/item/clothing/gloves/rapid cost = 8 /datum/uplink_item/dangerous/guardian name = "Holoparasites" desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \ organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host." item = /obj/item/storage/box/syndie_kit/guardian cost = 15 refundable = TRUE cant_discount = TRUE surplus = 0 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) player_minimum = 25 restricted = TRUE refund_path = /obj/item/guardiancreator/tech/choose/traitor /datum/uplink_item/dangerous/machinegun name = "L6 Squad Automatic Weapon" desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \ This deadly weapon has a massive 50-round magazine of devastating 1.95x129mm ammunition." item = /obj/item/gun/ballistic/automatic/l6_saw cost = 18 surplus = 0 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/carbine name = "M-90gl Carbine" desc = "A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine \ with a toggleable 40mm underbarrel grenade launcher." item = /obj/item/gun/ballistic/automatic/m90 cost = 18 surplus = 50 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/powerfist name = "Power Fist" desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\ Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. \ Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \ deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks." item = /obj/item/melee/powerfist cost = 8 /datum/uplink_item/dangerous/sniper name = "Sniper Rifle" desc = "Ranged fury, Syndicate style. Guaranteed to cause shock and awe or your TC back!" item = /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate cost = 16 surplus = 25 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/bolt_action name = "Surplus Rifle" desc = "A horribly outdated bolt action weapon. You've got to be desperate to use this." item = /obj/item/gun/ballistic/shotgun/boltaction cost = 2 include_modes = list(/datum/game_mode/nuclear) /datum/uplink_item/dangerous/foamsmg name = "Toy Submachine Gun" desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade darts with a 20-round magazine." item = /obj/item/gun/ballistic/automatic/c20r/toy cost = 5 surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/foammachinegun name = "Toy Machine Gun" desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating \ riot grade darts, that can briefly incapacitate someone in just one volley." item = /obj/item/gun/ballistic/automatic/l6_saw/toy cost = 10 surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/dangerous/foampistol name = "Toy Pistol with Riot Darts" desc = "An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade \ darts effective at incapacitating a target." item = /obj/item/gun/ballistic/automatic/toy/pistol/riot cost = 3 surplus = 10