//defines for loadout categories //no category defines #define LOADOUT_CATEGORY_NONE "ERROR" #define LOADOUT_SUBCATEGORY_NONE "Miscellaneous" #define LOADOUT_SUBCATEGORIES_NONE list("Miscellaneous") //backpack #define LOADOUT_CATEGORY_BACKPACK "In backpack" #define LOADOUT_SUBCATEGORY_BACKPACK_GENERAL "General" //basically anything that there's not enough of to have its own subcategory #define LOADOUT_SUBCATEGORY_BACKPACK_TOYS "Toys" //neck #define LOADOUT_CATEGORY_NECK "Neck" #define LOADOUT_SUBCATEGORY_NECK_GENERAL "General" #define LOADOUT_SUBCATEGORY_NECK_TIE "Ties" #define LOADOUT_SUBCATEGORY_NECK_SCARVES "Scarves" //mask #define LOADOUT_CATEGORY_MASK "Mask" //hands #define LOADOUT_CATEGORY_HANDS "Hands" //uniform #define LOADOUT_CATEGORY_UNIFORM "Uniform" //there's so many types of uniform it's best to have lots of categories #define LOADOUT_SUBCATEGORY_UNIFORM_GENERAL "General" #define LOADOUT_SUBCATEGORY_UNIFORM_JOBS "Jobs" #define LOADOUT_SUBCATEGORY_UNIFORM_SUITS "Suits" #define LOADOUT_SUBCATEGORY_UNIFORM_SKIRTS "Skirts" #define LOADOUT_SUBCATEGORY_UNIFORM_DRESSES "Dresses" #define LOADOUT_SUBCATEGORY_UNIFORM_SWEATERS "Sweaters" #define LOADOUT_SUBCATEGORY_UNIFORM_PANTS "Pants" #define LOADOUT_SUBCATEGORY_UNIFORM_SHORTS "Shorts" //suit #define LOADOUT_CATEGORY_SUIT "Suit" #define LOADOUT_SUBCATEGORY_SUIT_GENERAL "General" #define LOADOUT_SUBCATEGORY_SUIT_COATS "Coats" #define LOADOUT_SUBCATEGORY_SUIT_JACKETS "Jackets" #define LOADOUT_SUBCATEGORY_SUIT_JOBS "Jobs" //head #define LOADOUT_CATEGORY_HEAD "Head" #define LOADOUT_SUBCATEGORY_HEAD_GENERAL "General" #define LOADOUT_SUBCATEGORY_HEAD_JOBS "Jobs" //shoes #define LOADOUT_CATEGORY_SHOES "Shoes" //gloves #define LOADOUT_CATEGORY_GLOVES "Gloves" //glasses #define LOADOUT_CATEGORY_GLASSES "Glasses" //donator items #define LOADOUT_CATEGORY_DONATOR "Donator" //unlockable items #define LOADOUT_CATEGORY_UNLOCKABLE "Unlockable" //how many prosthetics can we have #define MAXIMUM_LOADOUT_PROSTHETICS 2 //what limbs can be amputated or be prosthetic #define LOADOUT_ALLOWED_LIMB_TARGETS list(BODY_ZONE_L_ARM,BODY_ZONE_R_ARM,BODY_ZONE_L_LEG,BODY_ZONE_R_LEG) //options for modifiying limbs #define LOADOUT_LIMB_NORMAL "Normal" #define LOADOUT_LIMB_PROSTHETIC "Prosthetic" #define LOADOUT_LIMB_AMPUTATED "Amputated" #define LOADOUT_LIMBS list(LOADOUT_LIMB_NORMAL,LOADOUT_LIMB_PROSTHETIC,LOADOUT_LIMB_AMPUTATED) //you can amputate your legs/arms though //loadout saving/loading specific defines #define MAXIMUM_LOADOUT_SAVES 5 #define LOADOUT_ITEM "loadout_item" #define LOADOUT_COLOR "loadout_color" #define LOADOUT_CUSTOM_NAME "loadout_custom_name" #define LOADOUT_CUSTOM_DESCRIPTION "loadout_custom_description" //loadout item flags #define LOADOUT_CAN_NAME (1<<0) //renaming items #define LOADOUT_CAN_DESCRIPTION (1<<1) //adding a custom description to items #define LOADOUT_CAN_COLOR_POLYCHROMIC (1<<2) //the names of the customization tabs #define SETTINGS_TAB 0 #define GAME_PREFERENCES_TAB 1 #define APPEARANCE_TAB 2 #define SPEECH_TAB 3 #define LOADOUT_TAB 4 #define CONTENT_PREFERENCES_TAB 5 #define KEYBINDINGS_TAB 6