/mob/living/carbon/adjustStaminaLoss(amount, updating_health = TRUE, forced = FALSE, affected_zone = BODY_ZONE_CHEST) if(!forced && (status_flags & GODMODE)) return FALSE var/obj/item/bodypart/BP = isbodypart(affected_zone)? affected_zone : (get_bodypart(check_zone(affected_zone)) || bodyparts[1]) if(amount > 0? BP.receive_damage(0, 0, amount * incomingstammult) : BP.heal_damage(0, 0, abs(amount), FALSE, FALSE)) update_damage_overlays() if(updating_health) updatehealth() update_stamina() if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && amount > 20) incomingstammult = max(0.01, incomingstammult/(amount*0.05)) return amount