/obj/machinery/vending/liberationstation name = "\improper Liberation Station" desc = "An overwhelming amount of ancient patriotism washes over you just by looking at the machine." icon_state = "liberationstation" product_slogans = "Liberation Station: Your one-stop shop for all things second ammendment!;Be a patriot today, pick up a gun!;Quality weapons for cheap prices!;Better dead than red!" product_ads = "Float like an astronaut, sting like a bullet!;Express your second ammendment today!;Guns don't kill people, but you can!;Who needs responsibilities when you have guns?" vend_reply = "Remember the name: Liberation Station!" products = list(/obj/item/reagent_containers/food/snacks/burger/plain = 5, //O say can you see, by the dawn's early light /obj/item/reagent_containers/food/snacks/burger/baseball = 3, //What so proudly we hailed at the twilight's last gleaming /obj/item/reagent_containers/food/snacks/fries = 5, //Whose broad stripes and bright stars through the perilous fight /obj/item/reagent_containers/food/drinks/beer/light = 10, //O'er the ramparts we watched, were so gallantly streaming? /obj/item/gun/ballistic/automatic/pistol/deagle/gold = 2, /obj/item/gun/ballistic/automatic/pistol/deagle/camo = 2, /obj/item/gun/ballistic/automatic/pistol/m1911 = 2, /obj/item/gun/ballistic/automatic/proto/unrestricted = 2, /obj/item/gun/ballistic/shotgun/automatic/combat = 2, /obj/item/gun/ballistic/automatic/gyropistol = 1, /obj/item/gun/ballistic/shotgun = 2, /obj/item/gun/ballistic/automatic/ar = 2) premium = list(/obj/item/ammo_box/magazine/smgm9mm = 2, /obj/item/ammo_box/magazine/m50 = 4, /obj/item/ammo_box/magazine/m45 = 2, /obj/item/ammo_box/magazine/m75 = 2, /obj/item/reagent_containers/food/snacks/cheesyfries = 5, /obj/item/reagent_containers/food/snacks/burger/baconburger = 5) //Premium burgers for the premium section contraband = list(/obj/item/clothing/under/patriotsuit = 3, /obj/item/bedsheet/patriot = 5, /obj/item/reagent_containers/food/snacks/burger/superbite = 3) //U S A armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50) resistance_flags = FIRE_PROOF