/obj/structure/frame/computer name = "computer frame" icon_state = "0" state = 0 /obj/structure/frame/computer/attackby(obj/item/P, mob/user, params) add_fingerprint(user) switch(state) if(0) if(istype(P, /obj/item/wrench)) to_chat(user, "You start wrenching the frame into place...") if(P.use_tool(src, user, 20, volume=50)) to_chat(user, "You wrench the frame into place.") setAnchored(TRUE) state = 1 return if(istype(P, /obj/item/weldingtool)) if(!P.tool_start_check(user, amount=0)) return to_chat(user, "You start deconstructing the frame...") if(P.use_tool(src, user, 20, volume=50)) to_chat(user, "You deconstruct the frame.") var/obj/item/stack/sheet/metal/M = new (drop_location(), 5) M.add_fingerprint(user) qdel(src) return if(1) if(istype(P, /obj/item/wrench)) to_chat(user, "You start to unfasten the frame...") if(P.use_tool(src, user, 20, volume=50)) to_chat(user, "You unfasten the frame.") setAnchored(FALSE) state = 0 return if(istype(P, /obj/item/circuitboard/computer) && !circuit) if(!user.transferItemToLoc(P, src)) return playsound(src, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You place [P] inside the frame.") icon_state = "1" circuit = P circuit.add_fingerprint(user) return else if(istype(P, /obj/item/circuitboard) && !circuit) to_chat(user, "This frame does not accept circuit boards of this type!") return if(istype(P, /obj/item/screwdriver) && circuit) P.play_tool_sound(src) to_chat(user, "You screw [circuit] into place.") state = 2 icon_state = "2" return if(istype(P, /obj/item/crowbar) && circuit) P.play_tool_sound(src) to_chat(user, "You remove [circuit].") state = 1 icon_state = "0" circuit.forceMove(drop_location()) circuit.add_fingerprint(user) circuit = null return if(2) if(istype(P, /obj/item/screwdriver) && circuit) P.play_tool_sound(src) to_chat(user, "You unfasten the circuit board.") state = 1 icon_state = "1" return if(istype(P, /obj/item/stack/cable_coil)) if(!P.tool_start_check(user, amount=5)) return to_chat(user, "You start adding cables to the frame...") if(P.use_tool(src, user, 20, volume=50, amount=5)) if(state != 2) return to_chat(user, "You add cables to the frame.") state = 3 icon_state = "3" return if(3) if(istype(P, /obj/item/wirecutters)) P.play_tool_sound(src) to_chat(user, "You remove the cables.") state = 2 icon_state = "2" var/obj/item/stack/cable_coil/A = new (drop_location(), 5) A.add_fingerprint(user) return if(istype(P, /obj/item/stack/sheet/glass)) if(!P.tool_start_check(user, amount=2)) return playsound(src, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You start to put in the glass panel...") if(P.use_tool(src, user, 20, amount=2)) if(state != 3) return to_chat(user, "You put in the glass panel.") state = 4 src.icon_state = "4" return if(4) if(istype(P, /obj/item/crowbar)) P.play_tool_sound(src) to_chat(user, "You remove the glass panel.") state = 3 icon_state = "3" var/obj/item/stack/sheet/glass/G = new(drop_location(), 2) G.add_fingerprint(user) return if(istype(P, /obj/item/screwdriver)) P.play_tool_sound(src) to_chat(user, "You connect the monitor.") var/obj/B = new circuit.build_path (loc, circuit) B.setDir(dir) transfer_fingerprints_to(B) qdel(src) return if(user.a_intent == INTENT_HARM) return ..() /obj/structure/frame/computer/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) if(state == 4) new /obj/item/shard(drop_location()) new /obj/item/shard(drop_location()) if(state >= 3) new /obj/item/stack/cable_coil(drop_location(), 5) ..() /obj/structure/frame/computer/AltClick(mob/user) ..() if(!isliving(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user))) return if(anchored) to_chat(usr, "You must unwrench [src] before rotating it!") return setDir(turn(dir, -90))