/obj/item/clothing/shoes/proc/step_action() //this was made to rewrite clown shoes squeaking SendSignal(COMSIG_SHOES_STEP_ACTION) /obj/item/clothing/shoes/suicide_act(mob/user) user.visible_message("[user] is bashing [user.p_their()] own head in with [src]! Ain't that a kick in the head?") for(var/i = 0, i < 3, i++) sleep(3) playsound(user, 'sound/weapons/genhit2.ogg', 50, 1) return(BRUTELOSS) /obj/item/clothing/shoes/sneakers/mime name = "mime shoes" icon_state = "mime" item_color = "mime" /obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses name = "combat boots" desc = "High speed, low drag combat boots." icon_state = "jackboots" item_state = "jackboots" lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi' armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 10, rad = 0, fire = 70, acid = 50) strip_delay = 70 resistance_flags = NONE permeability_coefficient = 0.05 //Thick soles, and covers the ankle pockets = /obj/item/storage/internal/pocket/shoes /obj/item/clothing/shoes/combat/swat //overpowered boots for death squads name = "\improper SWAT boots" desc = "High speed, no drag combat boots." permeability_coefficient = 0.01 flags_1 = NOSLIP_1 armor = list(melee = 40, bullet = 30, laser = 25, energy = 25, bomb = 50, bio = 30, rad = 30, fire = 90, acid = 50) /obj/item/clothing/shoes/sandal desc = "A pair of rather plain, wooden sandals." name = "sandals" icon_state = "wizard" strip_delay = 50 equip_delay_other = 50 permeability_coefficient = 0.9 /obj/item/clothing/shoes/sandal/marisa desc = "A pair of magic black shoes." name = "magic shoes" icon_state = "black" resistance_flags = FIRE_PROOF | ACID_PROOF /obj/item/clothing/shoes/sandal/magic name = "magical sandals" desc = "A pair of sandals imbued with magic." resistance_flags = FIRE_PROOF | ACID_PROOF /obj/item/clothing/shoes/galoshes desc = "A pair of yellow rubber boots, designed to prevent slipping on wet surfaces." name = "galoshes" icon_state = "galoshes" permeability_coefficient = 0.01 flags_1 = NOSLIP_1 slowdown = SHOES_SLOWDOWN+1 strip_delay = 50 equip_delay_other = 50 resistance_flags = NONE armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 40, acid = 75) /obj/item/clothing/shoes/galoshes/dry name = "absorbent galoshes" desc = "A pair of orange rubber boots, designed to prevent slipping on wet surfaces while also drying them." icon_state = "galoshes_dry" /obj/item/clothing/shoes/galoshes/dry/step_action() var/turf/open/t_loc = get_turf(src) if(istype(t_loc) && t_loc.wet) t_loc.MakeDry(TURF_WET_WATER) t_loc.wet_time = 0 /obj/item/clothing/shoes/clown_shoes desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!" name = "clown shoes" icon_state = "clown" item_state = "clown_shoes" slowdown = SHOES_SLOWDOWN+1 item_color = "clown" pockets = /obj/item/storage/internal/pocket/shoes/clown /obj/item/clothing/shoes/clown_shoes/Initialize() . = ..() AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50) /obj/item/clothing/shoes/clown_shoes/jester name = "jester shoes" desc = "A court jesters shoes, updated with modern squeaking technology." icon_state = "jester_shoes" /obj/item/clothing/shoes/jackboots name = "jackboots" desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time." icon_state = "jackboots" item_state = "jackboots" lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi' item_color = "hosred" strip_delay = 50 equip_delay_other = 50 resistance_flags = NONE permeability_coefficient = 0.05 //Thick soles, and covers the ankle pockets = /obj/item/storage/internal/pocket/shoes /obj/item/clothing/shoes/jackboots/fast slowdown = -1 /obj/item/clothing/shoes/winterboots name = "winter boots" desc = "Boots lined with 'synthetic' animal fur." icon_state = "winterboots" item_state = "winterboots" permeability_coefficient = 0.15 cold_protection = FEET|LEGS min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT heat_protection = FEET|LEGS max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT pockets = /obj/item/storage/internal/pocket/shoes /obj/item/clothing/shoes/workboots name = "work boots" desc = "Nanotrasen-issue Engineering lace-up work boots for the especially blue-collar." icon_state = "workboots" item_state = "jackboots" lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi' permeability_coefficient = 0.15 strip_delay = 40 equip_delay_other = 40 pockets = /obj/item/storage/internal/pocket/shoes /obj/item/clothing/shoes/workboots/mining name = "mining boots" desc = "Steel-toed mining boots for mining in hazardous environments. Very good at keeping toes uncrushed." icon_state = "explorer" resistance_flags = FIRE_PROOF /obj/item/clothing/shoes/cult name = "nar-sian invoker boots" desc = "A pair of boots worn by the followers of Nar-Sie." icon_state = "cult" item_state = "cult" item_color = "cult" cold_protection = FEET min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT heat_protection = FEET max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT /obj/item/clothing/shoes/cult/alt name = "cultist boots" icon_state = "cultalt" /obj/item/clothing/shoes/cult/alt/ghost flags_1 = NODROP_1|DROPDEL_1 /obj/item/clothing/shoes/cyborg name = "cyborg boots" desc = "Shoes for a cyborg costume." icon_state = "boots" /obj/item/clothing/shoes/laceup name = "laceup shoes" desc = "The height of fashion, and they're pre-polished!" icon_state = "laceups" equip_delay_other = 50 /obj/item/clothing/shoes/roman name = "roman sandals" desc = "Sandals with buckled leather straps on it." icon_state = "roman" item_state = "roman" strip_delay = 100 equip_delay_other = 100 permeability_coefficient = 0.9 /obj/item/clothing/shoes/griffin name = "griffon boots" desc = "A pair of costume boots fashioned after bird talons." icon_state = "griffinboots" item_state = "griffinboots" pockets = /obj/item/storage/internal/pocket/shoes /obj/item/clothing/shoes/bhop name = "jump boots" desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement." icon_state = "jetboots" item_state = "jetboots" item_color = "hosred" resistance_flags = FIRE_PROOF pockets = /obj/item/storage/internal/pocket/shoes actions_types = list(/datum/action/item_action/bhop) permeability_coefficient = 0.05 var/jumpdistance = 5 //-1 from to see the actual distance, e.g 4 goes over 3 tiles var/jumpspeed = 3 var/recharging_rate = 60 //default 6 seconds between each dash var/recharging_time = 0 //time until next dash var/jumping = FALSE //are we mid-jump? /obj/item/clothing/shoes/bhop/ui_action_click(mob/user, action) if(!isliving(user)) return if(jumping) return if(recharging_time > world.time) to_chat(user, "The boot's internal propulsion needs to recharge still!") return var/atom/target = get_edge_target_turf(user, user.dir) //gets the user's direction if (user.throw_at(target, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE, callback = CALLBACK(src, .proc/hop_end))) jumping = TRUE playsound(src, 'sound/effects/stealthoff.ogg', 50, 1, 1) user.visible_message("[usr] dashes forward into the air!") else to_chat(user, "Something prevents you from dashing forward!") /obj/item/clothing/shoes/bhop/proc/hop_end() jumping = FALSE recharging_time = world.time + recharging_rate /obj/item/clothing/shoes/singery name = "yellow performer's boots" desc = "These boots were made for dancing." icon_state = "ysing" equip_delay_other = 50 /obj/item/clothing/shoes/singerb name = "blue performer's boots" desc = "These boots were made for dancing." icon_state = "bsing" equip_delay_other = 50