/// Requires absolute stillness from the user #define DO_AFTER_DISALLOW_MOVING_ABSOLUTE_USER (1<<0) /// Requires absolute stillness from the target #define DO_AFTER_DISALLOW_MOVING_ABSOLUTE_TARGET (1<<1) /// Requires that the user is on a turf. #define DO_AFTER_REQUIRES_USER_ON_TURF (1<<2) /// Requires relative stillness to our target via dx and dy coordinate difference but only if both are spacedrifting. Specify DO_AFTER_ALLOW_NONSPACEDRIFT_RELATIVITY to say otherwise. #define DO_AFTER_DISALLOW_MOVING_RELATIVE (1<<3) /// Breaks if active hand item changes. Requires a tool be specified, otherwise defaults to active item #define DO_AFTER_DISALLOW_ACTIVE_ITEM_CHANGE (1<<4) /// Breaks if the user has no free hands. If a tool is specified, allows that as well. #define DO_AFTER_REQUIRE_FREE_HAND_OR_TOOL (1<<5) /// Do not display progressbar. #define DO_AFTER_NO_PROGRESSBAR (1<<6) /// Do not check do_after_coefficient() #define DO_AFTER_NO_COEFFICIENT (1<<7) /// For relative stillness, allow non spacedrift relative movement #define DO_AFTER_ALLOW_NONSPACEDRIFT_RELATIVITY (1<<8) /// Ignores checks. #define DO_AFTER_PROCEED "PROCEED" /// Uses all other checks #define DO_AFTER_CONTINUE "CONTINUE" /// Breaks #define DO_AFTER_STOP "STOP" /// Stage - initiating a do_after #define DO_AFTER_STARTING 1 /// Stage - main loop of a do_after #define DO_AFTER_PROGRESSING 2 /// Stage - Last check of a do_after #define DO_AFTER_FINISHING 3