/datum/skill_modifier/bad_mood name = "Mood (Dejected)" modifier_flags = MODIFIER_SKILL_VALUE|MODIFIER_SKILL_LEVEL|MODIFIER_SKILL_MULT|MODIFIER_SKILL_BODYBOUND target_skills = list(SKILL_SANITY) /datum/skill_modifier/great_mood name = "Mood (Elated)" modifier_flags = MODIFIER_SKILL_AFFINITY|MODIFIER_SKILL_MULT|MODIFIER_SKILL_BODYBOUND target_skills = list(SKILL_SANITY) affinity_mod = 1.2