/obj/item/grenade/empgrenade name = "classic EMP grenade" desc = "It is designed to wreak havoc on electronic systems." icon_state = "emp" item_state = "emp" /obj/item/grenade/empgrenade/prime(mob/living/lanced_by) . = ..() update_mob() empulse_using_range(src, 14) qdel(src)