/turf/open/indestructible/reebe_void name = "void" icon_state = "reebemap" layer = SPACE_LAYER baseturfs = /turf/open/indestructible/reebe_void planetary_atmos = TRUE bullet_bounce_sound = null //forever falling tiled_dirt = FALSE dirt_buildup_allowed = FALSE /turf/open/indestructible/reebe_void/Initialize(mapload) . = ..() icon_state = "reebegame" /turf/open/indestructible/reebe_void/spawning icon_state = "reebespawn" /turf/open/indestructible/reebe_void/spawning/Initialize(mapload) . = ..() if(mapload) for(var/i in 1 to 3) if(prob(1)) new /obj/item/clockwork/alloy_shards/large(src) if(prob(2)) new /obj/item/clockwork/alloy_shards/medium(src) if(prob(3)) new /obj/item/clockwork/alloy_shards/small(src) /turf/open/indestructible/reebe_void/spawning/lattices icon_state = "reebelattice" /turf/open/indestructible/reebe_void/spawning/lattices/Initialize(mapload) . = ..() if(mapload) if(prob(2.5)) new /obj/structure/lattice/catwalk/clockwork(src) else if(prob(5)) new /obj/structure/lattice/clockwork(src) /turf/open/indestructible/reebe_void/Enter(atom/movable/AM, atom/old_loc) if(!..()) return FALSE else if(istype(AM, /obj/structure/window)) return FALSE if(istype(AM, /obj/item/projectile)) return TRUE if((locate(/obj/structure/lattice) in src)) return TRUE return FALSE