/* * Contains: * Fire protection * Bomb protection * Radiation protection */ /* * Fire protection */ /obj/item/clothing/suit/fire name = "emergency firesuit" desc = "A suit that helps protect against fire and heat." icon_state = "fire" item_state = "ro_suit" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.9 permeability_coefficient = 0.5 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/extinguisher, /obj/item/crowbar) slowdown = 1 armor = list("melee" = 15, "bullet" = 5, "laser" = 20, "energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT strip_delay = 60 equip_delay_other = 60 resistance_flags = FIRE_PROOF /obj/item/clothing/suit/fire/firefighter icon_state = "firesuit" item_state = "firefighter" flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC /obj/item/clothing/suit/fire/heavy name = "heavy firesuit" desc = "An old, bulky thermal protection suit." icon_state = "thermal" item_state = "ro_suit" slowdown = 1.5 /obj/item/clothing/suit/fire/atmos name = "firesuit" desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame." icon_state = "atmos_firesuit" item_state = "firesuit_atmos" max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC /* * Bomb protection */ /obj/item/clothing/head/bomb_hood name = "bomb hood" desc = "Use in case of bomb." icon_state = "bombsuit" clothing_flags = THICKMATERIAL armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50) flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT dynamic_hair_suffix = "" dynamic_fhair_suffix = "" cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT heat_protection = HEAD max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT strip_delay = 70 equip_delay_other = 70 flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH resistance_flags = NONE mutantrace_variation = STYLE_MUZZLE /obj/item/clothing/suit/bomb_suit name = "bomb suit" desc = "A suit designed for safety when handling explosives." icon_state = "bombsuit" item_state = "bombsuit" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 clothing_flags = THICKMATERIAL body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS slowdown = 2 armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50) flags_inv = HIDEJUMPSUIT|HIDETAUR heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT strip_delay = 70 equip_delay_other = 70 resistance_flags = NONE mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC /obj/item/clothing/head/bomb_hood/security icon_state = "bombsuit_sec" item_state = "bombsuit_sec" /obj/item/clothing/suit/bomb_suit/security icon_state = "bombsuit_sec" item_state = "bombsuit_sec" allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs) /obj/item/clothing/head/bomb_hood/white icon_state = "bombsuit_white" item_state = "bombsuit_white" /obj/item/clothing/suit/bomb_suit/white icon_state = "bombsuit_white" item_state = "bombsuit_white" /* * Radiation protection */ /obj/item/clothing/head/radiation name = "radiation hood" icon_state = "rad" desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'" clothing_flags = THICKMATERIAL flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30) strip_delay = 60 equip_delay_other = 60 flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH resistance_flags = NONE rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE mutantrace_variation = STYLE_MUZZLE /obj/item/clothing/suit/radiation name = "radiation suit" desc = "A suit that protects against radiation. The label reads, 'Made with lead. Please do not consume insulation.'" icon_state = "rad" item_state = "rad_suit" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.9 permeability_coefficient = 0.5 clothing_flags = THICKMATERIAL body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/geiger_counter) slowdown = 1.5 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30) strip_delay = 60 equip_delay_other = 60 flags_inv = HIDEJUMPSUIT|HIDETAUR resistance_flags = NONE rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE mutantrace_variation = STYLE_DIGITIGRADE|STYLE_ALL_TAURIC