/////PUNCTURE FIXING SURGERIES////// //the step numbers of each of these two, we only currently use the first to switch back and forth due to advancing after finishing steps anyway #define REALIGN_INNARDS 1 #define WELD_VEINS 2 ///// Repair puncture wounds /datum/surgery/repair_puncture name = "Repair puncture" steps = list(/datum/surgery_step/incise, /datum/surgery_step/repair_innards, /datum/surgery_step/seal_veins, /datum/surgery_step/close) // repeat between steps 2 and 3 until healed target_mobtypes = list(/mob/living/carbon) possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD) requires_real_bodypart = TRUE targetable_wound = /datum/wound/pierce /datum/surgery/repair_puncture/biomech requires_bodypart_type = BODYPART_HYBRID steps = list(/datum/surgery_step/mechanic_open, /datum/surgery_step/repair_innards, /datum/surgery_step/seal_veins, /datum/surgery_step/mechanic_close) /datum/surgery/repair_puncture/can_start(mob/living/user, mob/living/carbon/target) . = ..() if(.) var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected) var/datum/wound/burn/pierce_wound = targeted_bodypart.get_wound_type(targetable_wound) return(pierce_wound && pierce_wound.blood_flow > 0) //SURGERY STEPS ///// realign the blood vessels so we can reweld them /datum/surgery_step/repair_innards name = "realign blood vessels" implements = list(TOOL_HEMOSTAT = 100, TOOL_SCALPEL = 85, TOOL_WIRECUTTER = 40) time = 3 SECONDS /datum/surgery_step/repair_innards/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) var/datum/wound/pierce/pierce_wound = surgery.operated_wound if(!pierce_wound) user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "You look for [target]'s [parse_zone(user.zone_selected)]...") return if(pierce_wound.blood_flow <= 0) to_chat(user, "[target]'s [parse_zone(user.zone_selected)] has no puncture to repair!") surgery.status++ return display_results(user, target, "You begin to realign the torn blood vessels in [target]'s [parse_zone(user.zone_selected)]...", "[user] begins to realign the torn blood vessels in [target]'s [parse_zone(user.zone_selected)] with [tool].", "[user] begins to realign the torn blood vessels in [target]'s [parse_zone(user.zone_selected)].") /datum/surgery_step/repair_innards/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) var/datum/wound/pierce/pierce_wound = surgery.operated_wound if(!pierce_wound) to_chat(user, "[target] has no puncture wound there!") return ..() display_results(user, target, "You successfully realign some of the blood vessels in [target]'s [parse_zone(target_zone)].", "[user] successfully realigns some of the blood vessels in [target]'s [parse_zone(target_zone)] with [tool]!", "[user] successfully realigns some of the blood vessels in [target]'s [parse_zone(target_zone)]!") log_combat(user, target, "excised infected flesh in", addition="INTENT: [uppertext(user.a_intent)]") surgery.operated_bodypart.receive_damage(brute=3, wound_bonus=CANT_WOUND) pierce_wound.blood_flow -= 0.25 return ..() /datum/surgery_step/repair_innards/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, var/fail_prob = 0) . = ..() display_results(user, target, "You jerk apart some of the blood vessels in [target]'s [parse_zone(target_zone)].", "[user] jerks apart some of the blood vessels in [target]'s [parse_zone(target_zone)] with [tool]!", "[user] jerk apart some of the blood vessels in [target]'s [parse_zone(target_zone)]!") surgery.operated_bodypart.receive_damage(brute=rand(4,8), sharpness=SHARP_EDGED, wound_bonus = 10) ///// Sealing the vessels back together /datum/surgery_step/seal_veins name = "weld veins" // if your doctor says they're going to weld your blood vessels back together, you're either A) on SS13, or B) in grave mortal peril implements = list(TOOL_CAUTERY = 100, /obj/item/gun/energy/laser = 90, TOOL_WELDER = 70, /obj/item = 30) time = 4 SECONDS /datum/surgery_step/seal_veins/tool_check(mob/user, obj/item/tool) if(implement_type == TOOL_WELDER || implement_type == /obj/item) return tool.get_temperature() return TRUE /datum/surgery_step/seal_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) var/datum/wound/pierce/pierce_wound = surgery.operated_wound if(!pierce_wound) user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "You look for [target]'s [parse_zone(user.zone_selected)]...") return display_results(user, target, "You begin to meld some of the split blood vessels in [target]'s [parse_zone(user.zone_selected)]...", "[user] begins to meld some of the split blood vessels in [target]'s [parse_zone(user.zone_selected)] with [tool].", "[user] begins to meld some of the split blood vessels in [target]'s [parse_zone(user.zone_selected)].") /datum/surgery_step/seal_veins/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) var/datum/wound/pierce/pierce_wound = surgery.operated_wound if(!pierce_wound) to_chat(user, "[target] has no puncture there!") return ..() display_results(user, target, "You successfully meld some of the split blood vessels in [target]'s [parse_zone(target_zone)] with [tool].", "[user] successfully melds some of the split blood vessels in [target]'s [parse_zone(target_zone)] with [tool]!", "[user] successfully melds some of the split blood vessels in [target]'s [parse_zone(target_zone)]!") log_combat(user, target, "dressed burns in", addition="INTENT: [uppertext(user.a_intent)]") pierce_wound.blood_flow -= 0.5 if(pierce_wound.blood_flow > 0) surgery.status = REALIGN_INNARDS to_chat(user, "There still seems to be misaligned blood vessels to finish...") else to_chat(user, "You've repaired all the internal damage in [target]'s [parse_zone(target_zone)]!") return ..() #undef REALIGN_INNARDS #undef WELD_VEINS