//Fermiclothes! //Clothes made from FermiChem /obj/item/clothing/head/hattip //I wonder if anyone else has played cryptworlds name = "Synthetic hat" icon = 'icons/obj/clothing/hats.dmi' icon_state = "cowboy" desc = "A synthesized hat. You feel compelled to keep it on all times." armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) //item_flags = NODROP //Tips their hat! /obj/item/clothing/head/hattip/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) if(iscarbon(user)) var/mob/living/carbon/C = user if(is_ninja(C)) to_chat(C, "Using your superior ninja reflexes, you take the hat off before tipping.") return ..() if(src == C.head) C.emote("me",1,"tips their hat.",TRUE) return else user.emote("me",1,"admires such a spiffy hat.",TRUE) return ..() /obj/item/clothing/head/hattip/MouseDrop(atom/over_object) //You sure do love tipping your hat. if(usr) var/mob/living/carbon/C = usr if(is_ninja(C)) to_chat(C, "Using your superior ninja reflexes, you take the hat off before tipping.") return ..() if(src == C.head) C.emote("me",1,"tips their hat.",TRUE) return /obj/item/clothing/head/hattip/equipped(mob/M, slot) . = ..() if (slot == SLOT_HEAD) RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech) else UnregisterSignal(M, COMSIG_MOB_SAY) /obj/item/clothing/head/hattip/dropped(mob/M) . = ..() UnregisterSignal(M, COMSIG_MOB_SAY) addtimer(CALLBACK(GLOBAL_PROC, .proc/root_and_toot, src, src, 200)) /obj/item/clothing/head/hattip/proc/root_and_toot(obj/item/clothing/head/hattip/hat) hat.animate_atom_living() var/mob/living/simple_animal/hostile/mimic/M = loc M.say(pick("Whooee! Time for a hootenanny!", "Rough 'em up boys!", "Yeehaw! Freedom at last!", "Y'all about to get a good old fashioned spanking!")) /obj/item/clothing/head/hattip/proc/handle_speech(datum/source, mob/speech_args) var/message = speech_args[SPEECH_MESSAGE] var/mob/living/carbon/C = get_wearer()//user var/obj/item/organ/tongue/T = C.getorganslot(ORGAN_SLOT_TONGUE) if (T.name == "fluffy tongue") if(prob(0.01)) message += "\" and tips their hat. \"swpy's sappin' my chem dispwencer uwu!!" else message += "\" and tips their hat. \"[pick("weehaw!", "bwoy howdy.", "dawn tuutin'.", "weww don't that beat aww.", "whoooowee, wouwd ya wook at that!", "whoooowee! makin' bwacon!", "cweam gwavy!", "yippekeeyah-heeyapeeah-kwayoh!", "mwove 'em uut!", "gwiddy up!")]" speech_args[SPEECH_MESSAGE] = trim(message) return if(prob(0.01)) message += "\" and tips their hat. \"Spy's sappin' my chem dispenser!"//How did I not think of this earlier message_admins("I really appreciate all the hard work you put into adminning citadel, I hope you're all having a good day and I hope this hidden and rare message_admins brightens up your day.") else message += "\" and tips their hat. \"[pick("Yeehaw!", "Boy howdy.", "Darn tootin'.", "Well don't that beat all.", "Whoooowee, would ya look at that!", "Whoooowee! Makin' bacon!", "Cream Gravy!", "Yippekeeyah-heeyapeeah-kayoh!", "Move 'em out!", "Giddy up!")]" speech_args[SPEECH_MESSAGE] = trim(message) /obj/item/clothing/head/hattip/proc/get_wearer() return loc