/obj/item/ammo_casing/energy/wormhole projectile_type = /obj/item/projectile/beam/wormhole e_cost = 0 fire_sound = 'sound/weapons/pulse3.ogg' var/obj/item/gun/energy/wormhole_projector/gun = null select_name = "blue" /obj/item/ammo_casing/energy/wormhole/orange projectile_type = /obj/item/projectile/beam/wormhole/orange select_name = "orange" /obj/item/ammo_casing/energy/wormhole/Initialize(mapload, obj/item/gun/energy/wormhole_projector/wh) . = ..() gun = wh /obj/item/ammo_casing/energy/wormhole/throw_proj() . = ..() if(istype(BB, /obj/item/projectile/beam/wormhole)) var/obj/item/projectile/beam/wormhole/WH = BB WH.gun = gun