/turf/open/water name = "water" desc = "Shallow water." icon = 'icons/turf/floors.dmi' icon_state = "riverwater_motion" baseturfs = /turf/open/chasm/lavaland initial_gas_mix = LAVALAND_DEFAULT_ATMOS planetary_atmos = TRUE slowdown = 1 /turf/open/water/Initialize() . = ..() MakeSlippery(TURF_WET_WATER, INFINITY, 0, INFINITY, TRUE)