//Largely negative status effects go here, even if they have small benificial effects /datum/status_effect/sigil_mark //allows the affected target to always trigger sigils while mindless id = "sigil_mark" duration = -1 alert_type = null var/stat_allowed = DEAD //if owner's stat is below this, will remove itself /datum/status_effect/sigil_mark/tick() if(owner.stat < stat_allowed) qdel(src) /datum/status_effect/his_wrath //does minor damage over time unless holding His Grace id = "his_wrath" duration = -1 tick_interval = 4 alert_type = /obj/screen/alert/status_effect/his_wrath /obj/screen/alert/status_effect/his_wrath name = "His Wrath" desc = "You fled from His Grace instead of feeding Him, and now you suffer." icon_state = "his_grace" alerttooltipstyle = "hisgrace" /datum/status_effect/his_wrath/tick() for(var/obj/item/weapon/his_grace/HG in owner.held_items) qdel(src) return owner.adjustBruteLoss(0.1) owner.adjustFireLoss(0.1) owner.adjustToxLoss(0.2, TRUE, TRUE)