// Armor kits! Reinforcing uniforms to maintain fashion and also armor capabilities.
/obj/item/armorkit
name = "durathread armor kit"
desc = "A glorified sewing kit with durathread sheets, thread, and a titanium needle, for reinforcing jumpsuits and uniforms."
icon = 'icons/obj/clothing/reinf_kits.dmi'
w_class = WEIGHT_CLASS_SMALL
icon_state = "durathread_kit" // shoutout to my guy Toriate for being good at sprites tho
/obj/item/armorkit/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
// yeah have fun making subtypes and modifying the afterattack if you want to make variants
// idiot
var/used = FALSE
if(isobj(target) && istype(target, /obj/item/clothing/under))
var/obj/item/clothing/under/C = target
if(C.damaged_clothes)
to_chat(user,"You should repair the damage done to [C] first.")
return
if(C.attached_accessory)
to_chat(user,"Kind of hard to sew around [C.attached_accessory].")
return
if(C.armor.getRating("melee") < 10)
C.armor = C.armor.setRating("melee" = 10)
used = TRUE
if(C.armor.getRating("laser") < 10)
C.armor = C.armor.setRating("laser" = 10)
used = TRUE
if(C.armor.getRating("fire") < 40)
C.armor = C.armor.setRating("fire" = 40)
used = TRUE
if(C.armor.getRating("acid") < 10)
C.armor = C.armor.setRating("acid" = 10)
used = TRUE
if(C.armor.getRating("bomb") < 5)
C.armor = C.armor.setRating("bomb" = 5)
used = TRUE
if(used)
user.visible_message("[user] reinforces [C] with [src].", \
"You reinforce [C] with [src], making it as protective as a durathread jumpsuit.")
C.name = "durathread [C.name]"
C.upgrade_prefix = "durathread" // god i hope this works
qdel(src)
return
else
to_chat(user, "You don't need to reinforce [C] any further.")
return
else
return