// C3D (Borgs) /obj/item/projectile/bullet/c3d damage = 20 // Mech LMG /obj/item/projectile/bullet/lmg damage = 20 // Mech FNX-99 /obj/item/projectile/bullet/incendiary/fnx99 damage = 20 // Turrets /obj/item/projectile/bullet/manned_turret damage = 20 /obj/item/projectile/bullet/syndicate_turret damage = 20 // 1.95x129mm (SAW) /obj/item/projectile/bullet/mm195x129 name = "1.95x129mm bullet" damage = 40 armour_penetration = 5 wound_bonus = -50 wound_falloff_tile = 0 /obj/item/projectile/bullet/mm195x129_ap name = "1.95x129mm armor-piercing bullet" damage = 40 armour_penetration = 75 /obj/item/projectile/bullet/mm195x129_hp name = "1.95x129mm hollow-point bullet" damage = 50 armour_penetration = -60 sharpness = SHARP_EDGED wound_bonus = -40 bare_wound_bonus = 30 wound_falloff_tile = -8 /obj/item/projectile/bullet/incendiary/mm195x129 name = "1.95x129mm incendiary bullet" damage = 20 fire_stacks = 3