GLOBAL_VAR_INIT(highlander, FALSE) /client/proc/only_one() //Gives everyone kilts, berets, claymores, and pinpointers, with the objective to hijack the emergency shuttle. if(!SSticker.HasRoundStarted()) alert("The game hasn't started yet!") return GLOB.highlander = TRUE send_to_playing_players("THERE CAN BE ONLY ONE") for(var/obj/item/disk/nuclear/N in GLOB.poi_list) N.relocate() //Gets it out of bags and such for(var/mob/living/carbon/human/H in GLOB.player_list) if(H.stat == DEAD || !(H.client)) continue H.make_scottish() message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ONE!") log_admin("[key_name(usr)] used THERE CAN BE ONLY ONE.") addtimer(CALLBACK(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 1), 50) /client/proc/only_one_delayed() send_to_playing_players("Bagpipes begin to blare. You feel Scottish pride coming over you.") message_admins("[key_name_admin(usr)] used (delayed) THERE CAN BE ONLY ONE!") log_admin("[key_name(usr)] used delayed THERE CAN BE ONLY ONE.") addtimer(CALLBACK(src, .proc/only_one), 420) /mob/living/carbon/human/proc/make_scottish() mind.special_role = "highlander" dna.species.species_traits |= NOGUNS //nice try jackass var/datum/objective/steal/steal_objective = new steal_objective.owner = mind steal_objective.set_target(new /datum/objective_item/steal/nukedisc) mind.objectives += steal_objective var/datum/objective/hijack/hijack_objective = new hijack_objective.explanation_text = "Escape on the shuttle alone. Ensure that nobody else makes it out." hijack_objective.owner = mind mind.objectives += hijack_objective mind.add_antag_datum(/datum/antagonist/auto_custom) mind.announce_objectives() for(var/obj/item/I in get_equipped_items()) qdel(I) for(var/obj/item/I in held_items) qdel(I) equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(src), slot_w_uniform) equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(src), slot_ears) equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(src), slot_head) equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(src), slot_shoes) equip_to_slot_or_del(new /obj/item/pinpointer/nuke(src), slot_l_store) for(var/obj/item/pinpointer/nuke/P in src) P.attack_self(src) var/obj/item/card/id/W = new(src) W.icon_state = "centcom" W.access = get_all_accesses() W.access += get_all_centcom_access() W.assignment = "Highlander" W.registered_name = real_name W.flags_1 |= NODROP_1 W.update_label(real_name) equip_to_slot_or_del(W, slot_wear_id) var/obj/item/claymore/highlander/H1 = new(src) if(!GLOB.highlander) H1.admin_spawned = TRUE //To prevent announcing put_in_hands(H1) H1.pickup(src) //For the stun shielding var/obj/item/bloodcrawl/antiwelder = new(src) antiwelder.name = "compulsion of honor" antiwelder.desc = "You are unable to hold anything in this hand until you're the last one left!" antiwelder.icon_state = "bloodhand_right" put_in_hands(antiwelder) to_chat(src, "Your [H1.name] cries out for blood. Claim the lives of others, and your own will be restored!\n\ Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.")