/obj/item/storage/lockbox name = "lockbox" desc = "A locked box." icon_state = "lockbox+l" item_state = "syringe_kit" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' w_class = WEIGHT_CLASS_BULKY req_access = list(ACCESS_ARMORY) var/broken = FALSE var/open = FALSE var/icon_locked = "lockbox+l" var/icon_closed = "lockbox" var/icon_broken = "lockbox+b" /obj/item/storage/lockbox/ComponentInitialize() . = ..() GET_COMPONENT(STR, /datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 14 STR.max_items = 4 /obj/item/storage/lockbox/attackby(obj/item/W, mob/user, params) var/locked = SendSignal(COMSIG_IS_STORAGE_LOCKED) if(W.GetID()) if(broken) to_chat(user, "It appears to be broken.") return if(allowed(user)) SendSignal(COMSIG_TRY_STORAGE_SET_LOCKSTATE, !locked) locked = SendSignal(COMSIG_IS_STORAGE_LOCKED) if(locked) icon_state = icon_locked to_chat(user, "You lock the [src.name]!") SendSignal(COMSIG_TRY_STORAGE_HIDE_ALL) return else icon_state = icon_closed to_chat(user, "You unlock the [src.name]!") return else to_chat(user, "Access Denied.") return if(!locked) return ..() else to_chat(user, "It's locked!") /obj/item/storage/lockbox/emag_act(mob/user) if(!broken) broken = TRUE SendSignal(COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE) desc += "It appears to be broken." icon_state = src.icon_broken if(user) visible_message("\The [src] has been broken by [user] with an electromagnetic card!") return /obj/item/storage/lockbox/Entered() . = ..() open = TRUE update_icon() /obj/item/storage/lockbox/Exited() . = ..() open = TRUE update_icon() /obj/item/storage/lockbox/loyalty name = "lockbox of mindshield implants" req_access = list(ACCESS_SECURITY) /obj/item/storage/lockbox/loyalty/PopulateContents() for(var/i in 1 to 3) new /obj/item/implantcase/mindshield(src) new /obj/item/implanter/mindshield(src) /obj/item/storage/lockbox/clusterbang name = "lockbox of clusterbangs" desc = "You have a bad feeling about opening this." req_access = list(ACCESS_SECURITY) /obj/item/storage/lockbox/clusterbang/PopulateContents() new /obj/item/grenade/clusterbuster(src) /obj/item/storage/lockbox/medal name = "medal box" desc = "A locked box used to store medals of honor." icon_state = "medalbox+l" item_state = "syringe_kit" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' w_class = WEIGHT_CLASS_NORMAL req_access = list(ACCESS_CAPTAIN) icon_locked = "medalbox+l" icon_closed = "medalbox" icon_broken = "medalbox+b" /obj/item/storage/lockbox/medal/ComponentInitialize() . = ..() GET_COMPONENT(STR, /datum/component/storage) STR.max_w_class = WEIGHT_CLASS_SMALL STR.max_items = 10 STR.max_combined_w_class = 20 STR.can_hold = typecacheof(list(/obj/item/clothing/accessory/medal)) /obj/item/storage/lockbox/medal/examine(mob/user) ..() var/locked = SendSignal(COMSIG_IS_STORAGE_LOCKED) if(!locked) to_chat(user, "Alt-click to [open ? "close":"open"] it.") /obj/item/storage/lockbox/medal/AltClick(mob/user) if(user.canUseTopic(src, BE_CLOSE)) if(!SendSignal(COMSIG_IS_STORAGE_LOCKED)) open = (open ? FALSE : TRUE) update_icon() ..() /obj/item/storage/lockbox/medal/PopulateContents() new /obj/item/clothing/accessory/medal/gold/captain(src) new /obj/item/clothing/accessory/medal/silver/valor(src) new /obj/item/clothing/accessory/medal/silver/valor(src) new /obj/item/clothing/accessory/medal/silver/security(src) new /obj/item/clothing/accessory/medal/bronze_heart(src) new /obj/item/clothing/accessory/medal/plasma/nobel_science(src) new /obj/item/clothing/accessory/medal/plasma/nobel_science(src) for(var/i in 1 to 3) new /obj/item/clothing/accessory/medal/conduct(src) /obj/item/storage/lockbox/medal/update_icon() cut_overlays() var/locked = SendSignal(COMSIG_IS_STORAGE_LOCKED) if(locked) icon_state = "medalbox+l" open = FALSE else icon_state = "medalbox" if(open) icon_state += "open" if(broken) icon_state += "+b" if(contents && open) for (var/i in 1 to contents.len) var/obj/item/clothing/accessory/medal/M = contents[i] var/mutable_appearance/medalicon = mutable_appearance(initial(icon), M.medaltype) if(i > 1 && i <= 5) medalicon.pixel_x += ((i-1)*3) else if(i > 5) medalicon.pixel_y -= 7 medalicon.pixel_x -= 2 medalicon.pixel_x += ((i-6)*3) add_overlay(medalicon) /obj/item/storage/lockbox/medal/sec name = "security medal box" desc = "A locked box used to store medals to be given to members of the security department." req_access = list(ACCESS_HOS) /obj/item/storage/lockbox/medal/sec/PopulateContents() for(var/i in 1 to 3) new /obj/item/clothing/accessory/medal/silver/security(src) /obj/item/storage/lockbox/medal/cargo name = "cargo award box" desc = "A locked box used to store awards to be given to members of the cargo department." req_access = list(ACCESS_QM) /obj/item/storage/lockbox/medal/cargo/PopulateContents() new /obj/item/clothing/accessory/medal/ribbon/cargo(src) /obj/item/storage/lockbox/medal/sci name = "science medal box" desc = "A locked box used to store medals to be given to members of the science department." req_access = list(ACCESS_RD) /obj/item/storage/lockbox/medal/sci/PopulateContents() for(var/i in 1 to 3) new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)