#define SOURCE_PORTAL 1 #define DESTINATION_PORTAL 2 /* Teleportation devices. * Contains: * Locator * Hand-tele */ /* * Locator */ /obj/item/locator name = "locator" desc = "Used to track those with locater implants." icon = 'icons/obj/device.dmi' icon_state = "locator" var/temp = null flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_SMALL item_state = "electronic" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' throw_speed = 3 throw_range = 7 materials = list(MAT_METAL=400) /obj/item/locator/attack_self(mob/user) user.set_machine(src) var/dat if (temp) dat = "[temp]

Clear" else dat = {" Persistent Signal Locator
Refresh"} user << browse(dat, "window=radio") onclose(user, "radio") return /obj/item/locator/Topic(href, href_list) ..() if (usr.stat || usr.restrained()) return var/turf/current_location = get_turf(usr)//What turf is the user on? if(!current_location || is_centcom_level(current_location.z))//If turf was not found or they're on CentCom to_chat(usr, "[src] is malfunctioning.") return if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc))) usr.set_machine(src) if (href_list["refresh"]) temp = "Persistent Signal Locator
" var/turf/sr = get_turf(src) if (sr) temp += "Beacon Signals:
" for(var/obj/item/beacon/W in GLOB.teleportbeacons) if (!W.renamed) continue var/turf/tr = get_turf(W) if (tr.z == sr.z && tr) var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y)) if (direct < 5) direct = "very strong" else if (direct < 10) direct = "strong" else if (direct < 20) direct = "weak" else direct = "very weak" temp += "[W.name]-[dir2text(get_dir(sr, tr))]-[direct]
" temp += "Implant Signals:
" for (var/obj/item/implant/tracking/W in GLOB.tracked_implants) if (!W.imp_in || !isliving(W.loc)) continue else var/mob/living/M = W.loc if (M.stat == DEAD) if (M.timeofdeath + 6000 < world.time) continue var/turf/tr = get_turf(W) if (tr.z == sr.z && tr) var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y)) if (direct < 20) if (direct < 5) direct = "very strong" else if (direct < 10) direct = "strong" else direct = "weak" temp += "[W.imp_in.name]-[dir2text(get_dir(sr, tr))]-[direct]
" temp += "You are at \[[sr.x],[sr.y],[sr.z]\] in orbital coordinates.

Refresh
" else temp += "Processing Error: Unable to locate orbital position.
" else if (href_list["temp"]) temp = null if (ismob(src.loc)) attack_self(src.loc) else for(var/mob/M in viewers(1, src)) if (M.client) src.attack_self(M) return /* * Hand-tele */ /obj/item/hand_tele name = "hand tele" desc = "A portable item using blue-space technology." icon = 'icons/obj/device.dmi' icon_state = "hand_tele" item_state = "electronic" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' throwforce = 0 w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 5 materials = list(MAT_METAL=10000) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF var/list/active_portal_pairs var/max_portal_pairs = 3 /obj/item/hand_tele/Initialize() . = ..() active_portal_pairs = list() /obj/item/hand_tele/pre_attack(atom/target, mob/user, params) if(try_dispel_portal(target, user)) return FALSE return ..() /obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user) if(is_parent_of_portal(target)) qdel(target) to_chat(user, "You dispel [target] with \the [src]!") return TRUE return FALSE /obj/item/hand_tele/afterattack(atom/target, mob/user) try_dispel_portal(target, user) . = ..() /obj/item/hand_tele/attack_self(mob/user) var/turf/current_location = get_turf(user)//What turf is the user on? var/area/current_area = current_location.loc if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf to_chat(user, "\The [src] is malfunctioning.") return var/list/L = list( ) for(var/obj/machinery/computer/teleporter/com in GLOB.machines) if(com.target) var/area/A = get_area(com.target) if(!A || A.noteleport) continue if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged) L["[get_area(com.target)] (Active)"] = com.target else L["[get_area(com.target)] (Inactive)"] = com.target var/list/turfs = list( ) for(var/turf/T in urange(10, orange=1)) if(T.x>world.maxx-8 || T.x<8) continue //putting them at the edge is dumb if(T.y>world.maxy-8 || T.y<8) continue var/area/A = T.loc if(A.noteleport) continue turfs += T if(turfs.len) L["None (Dangerous)"] = pick(turfs) var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L if (!t1 || user.get_active_held_item() != src || user.incapacitated()) return if(active_portal_pairs.len >= max_portal_pairs) user.show_message("\The [src] is recharging!") return var/atom/T = L[t1] var/area/A = get_area(T) if(A.noteleport) to_chat(user, "\The [src] is malfunctioning.") return current_location = get_turf(user) //Recheck. current_area = current_location.loc if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf to_chat(user, "\The [src] is malfunctioning.") return user.show_message("Locked In.", 2) var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1) if(!(LAZYLEN(created) == 2)) return try_move_adjacent(created[1]) active_portal_pairs[created[1]] = created[2] var/obj/effect/portal/c1 = created[1] var/obj/effect/portal/c2 = created[2] investigate_log("was used by [key_name(user)] at [COORD(user)] to create a portal pair with destinations [COORD(c1)] and [COORD(c2)].", INVESTIGATE_PORTAL) add_fingerprint(user) /obj/item/hand_tele/proc/on_portal_destroy(obj/effect/portal/P) active_portal_pairs -= P //If this portal pair is made by us it'll be erased along with the other portal by the portal. /obj/item/hand_tele/proc/is_parent_of_portal(obj/effect/portal/P) if(!istype(P)) return FALSE if(active_portal_pairs[P]) return SOURCE_PORTAL for(var/i in active_portal_pairs) if(active_portal_pairs[i] == P) return DESTINATION_PORTAL return FALSE /obj/item/hand_tele/suicide_act(mob/user) if(iscarbon(user)) user.visible_message("[user] is creating a weak portal and sticking [user.p_their()] head through! It looks like [user.p_theyre()] trying to commit suicide!") var/mob/living/carbon/itemUser = user var/obj/item/bodypart/head/head = itemUser.get_bodypart(BODY_ZONE_HEAD) if(head) head.drop_limb() var/list/safeLevels = SSmapping.levels_by_any_trait(list(ZTRAIT_SPACE_RUINS, ZTRAIT_LAVA_RUINS, ZTRAIT_STATION, ZTRAIT_MINING)) head.forceMove(locate(rand(1, world.maxx), rand(1, world.maxy), pick(safeLevels))) itemUser.visible_message("The portal snaps closed taking [user]'s head with it!") else itemUser.visible_message("[user] looks even further depressed as they realize they do not have a head...and suddenly dies of shame!") return (BRUTELOSS)