/obj/item/screwdriver name = "screwdriver" desc = "You can be totally screwy with this." icon = 'icons/obj/tools.dmi' icon_state = "screwdriver_map" item_state = "screwdriver" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' flags_1 = CONDUCT_1 slot_flags = SLOT_BELT force = 5 w_class = WEIGHT_CLASS_TINY throwforce = 5 throw_speed = 3 throw_range = 5 materials = list(MAT_METAL=75) attack_verb = list("stabbed") hitsound = 'sound/weapons/bladeslice.ogg' usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg') tool_behaviour = TOOL_SCREWDRIVER toolspeed = 1 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) var/random_color = TRUE //if the screwdriver uses random coloring var/static/list/screwdriver_colors = list( "blue" = rgb(24, 97, 213), "red" = rgb(255, 0, 0), "pink" = rgb(213, 24, 141), "brown" = rgb(160, 82, 18), "green" = rgb(14, 127, 27), "cyan" = rgb(24, 162, 213), "yellow" = rgb(255, 165, 0) ) /obj/item/screwdriver/suicide_act(mob/user) user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") return(BRUTELOSS) /obj/item/screwdriver/Initialize() . = ..() if(random_color) //random colors! icon_state = "screwdriver" var/our_color = pick(screwdriver_colors) add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY) update_icon() if(prob(75)) pixel_y = rand(0, 16) /obj/item/screwdriver/update_icon() if(!random_color) //icon override return cut_overlays() var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits") base_overlay.appearance_flags = RESET_COLOR add_overlay(base_overlay) /obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file) . = list() if(isinhands && random_color) var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head") M.appearance_flags = RESET_COLOR . += M /obj/item/screwdriver/get_belt_overlay() if(random_color) var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver") var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head") body.color = color head.add_overlay(body) return head else return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state) /obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) if(!istype(M)) return ..() if(user.zone_selected != BODY_ZONE_PRECISE_EYES && user.zone_selected != BODY_ZONE_HEAD) return ..() if(user.has_trait(TRAIT_CLUMSY) && prob(50)) M = user return eyestab(M,user) /obj/item/screwdriver/brass name = "brass screwdriver" desc = "A screwdriver made of brass. The handle feels freezing cold." resistance_flags = FIRE_PROOF | ACID_PROOF icon_state = "screwdriver_brass" item_state = "screwdriver_brass" toolspeed = 0.5 random_color = FALSE /obj/item/screwdriver/abductor name = "alien screwdriver" desc = "An ultrasonic screwdriver." icon = 'icons/obj/abductor.dmi' icon_state = "screwdriver_a" item_state = "screwdriver_nuke" usesound = 'sound/items/pshoom.ogg' toolspeed = 0.1 random_color = FALSE /obj/item/screwdriver/power name = "hand drill" desc = "A simple powered hand drill. It's fitted with a screw bit." icon_state = "drill_screw" item_state = "drill" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) //done for balance reasons, making them high value for research, but harder to get force = 8 //might or might not be too high, subject to change w_class = WEIGHT_CLASS_SMALL throwforce = 8 throw_speed = 2 throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far attack_verb = list("drilled", "screwed", "jabbed","whacked") hitsound = 'sound/items/drill_hit.ogg' usesound = 'sound/items/drill_use.ogg' toolspeed = 0.25 random_color = FALSE /obj/item/screwdriver/power/suicide_act(mob/user) user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") return(BRUTELOSS) /obj/item/screwdriver/power/attack_self(mob/user) playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power to_chat(user, "You attach the bolt driver bit to [src].") qdel(src) user.put_in_active_hand(b_drill) /obj/item/screwdriver/cyborg name = "powered screwdriver" desc = "An electrical screwdriver, designed to be both precise and quick." usesound = 'sound/items/drill_use.ogg' toolspeed = 0.5