/* Vending machine refills can be found at /code/modules/vending/ within each vending machine's respective file */ /obj/item/vending_refill name = "resupply canister" var/machine_name = "Generic" icon = 'icons/obj/vending_restock.dmi' icon_state = "refill_snack" item_state = "restock_unit" desc = "A vending machine restock cart." lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' flags_1 = CONDUCT_1 force = 7 throwforce = 10 throw_speed = 1 throw_range = 7 w_class = WEIGHT_CLASS_BULKY armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30) var/charges = list(0, 0, 0) //how many restocking "charges" the refill has for standard/contraband/coin products var/init_charges = list(0, 0, 0) /obj/item/vending_refill/New(amt = -1) ..() name = "\improper [machine_name] restocking unit" if(isnum(amt) && amt > -1) charges[1] = amt /obj/item/vending_refill/examine(mob/user) ..() if(charges[1] > 0) to_chat(user, "It can restock [charges[1]+charges[2]+charges[3]] item(s).") else to_chat(user, "It's empty!")