// // Sheet Exports // /datum/export/stack unit_name = "sheet" /datum/export/stack/get_amount(obj/O) var/obj/item/stack/S = O if(istype(S)) return S.amount return 0 // Leather, skin and other farming by-products. /datum/export/stack/skin unit_name = "" // Monkey hide. Cheap. /datum/export/stack/skin/monkey cost = 150 unit_name = "monkey hide" export_types = list(/obj/item/stack/sheet/animalhide/monkey) // Human skin. Illegal /datum/export/stack/skin/human cost = 2000 contraband = TRUE unit_name = "piece" message = "of human skin" export_types = list(/obj/item/stack/sheet/animalhide/human) // Goliath hide. Expensive. /datum/export/stack/skin/goliath_hide cost = 2500 unit_name = "goliath hide" export_types = list(/obj/item/stack/sheet/animalhide/goliath_hide) // Cat hide. Just in case Runtime is catsploding again. /datum/export/stack/skin/cat cost = 2000 contraband = TRUE unit_name = "cat hide" export_types = list(/obj/item/stack/sheet/animalhide/cat) // Corgi hide. You monster. /datum/export/stack/skin/corgi cost = 2500 contraband = TRUE unit_name = "corgi hide" export_types = list(/obj/item/stack/sheet/animalhide/corgi) // Lizard hide. Very expensive. /datum/export/stack/skin/lizard cost = 5000 unit_name = "lizard hide" export_types = list(/obj/item/stack/sheet/animalhide/lizard) // Gondola hide. Mindbogglingly expensive. /datum/export/stack/skin/gondola cost = 10000 unit_name = "gondola hide" export_types = list(/obj/item/stack/sheet/animalhide/gondola) // Alien hide. Extremely expensive. /datum/export/stack/skin/xeno cost = 3000 unit_name = "alien hide" export_types = list(/obj/item/stack/sheet/animalhide/xeno) // Common materials. // For base materials, see materials.dm // Plasteel. Lightweight, strong and contains some plasma too. /datum/export/stack/plasteel cost = 305 // 2000u of plasma + 2000u of metal. message = "of plasteel" export_types = list(/obj/item/stack/sheet/plasteel) // Reinforced Glass. Common building material. 1 glass + 0.5 metal, cost is rounded up. /datum/export/stack/rglass cost = 8 message = "of reinforced glass" export_types = list(/obj/item/stack/sheet/rglass) // Bluespace Polycrystals. Uncommon. /datum/export/stack/bscrystal cost = 750 message = "of bluespace crystals" export_types = list(/obj/item/stack/sheet/bluespace_crystal) // Wood. Quite expensive in the grim and dark 26 century. /datum/export/stack/wood cost = 50 unit_name = "wood plank" export_types = list(/obj/item/stack/sheet/mineral/wood) // Cardboard. Cheap. /datum/export/stack/cardboard cost = 2 message = "of cardboard" export_types = list(/obj/item/stack/sheet/cardboard) // Sandstone. Literally dirt cheap. /datum/export/stack/sandstone cost = 1 unit_name = "block" message = "of sandstone" export_types = list(/obj/item/stack/sheet/mineral/sandstone) // Cable. /datum/export/stack/cable cost = 0.2 unit_name = "cable piece" export_types = list(/obj/item/stack/cable_coil) // Weird Stuff // Alien Alloy. Like plasteel, but better. // Major players would pay a lot to get some, so you can get a lot of money from producing and selling those. // Just don't forget to fire all your production staff before the end of month. /datum/export/stack/abductor cost = 5000 message = "of alien alloy" export_types = list(/obj/item/stack/sheet/mineral/abductor) // Adamantine. Does not occur naurally. /datum/export/stack/adamantine unit_name = "bar" cost = 7500 message = "of adamantine" export_types = list(/obj/item/stack/sheet/mineral/adamantine) // Mythril. Does not occur naurally. /datum/export/stack/mythril cost = 15000 message = "of mythril" export_types = list(/obj/item/stack/sheet/mineral/mythril)