/datum/round_event_control/abductor name = "Abductors" typepath = /datum/round_event/ghost_role/abductor weight = 10 max_occurrences = 1 min_players = 20 gamemode_blacklist = list("nuclear","wizard","revolution") /datum/round_event/ghost_role/abductor minimum_required = 2 role_name = "abductor team" fakeable = FALSE //Nothing to fake here /datum/round_event/ghost_role/abductor/spawn_role() var/list/mob/dead/observer/candidates = get_candidates(ROLE_ABDUCTOR, null, ROLE_ABDUCTOR) if(candidates.len < 2) return NOT_ENOUGH_PLAYERS var/mob/living/carbon/human/agent = makeBody(pick_n_take(candidates)) var/mob/living/carbon/human/scientist = makeBody(pick_n_take(candidates)) var/datum/team/abductor_team/T = new if(T.team_number > ABDUCTOR_MAX_TEAMS) return MAP_ERROR log_game("[scientist.mind.key] (ckey) has been selected as [T.name] abductor scientist.") log_game("[agent.mind.key] (ckey) has been selected as [T.name] abductor agent.") scientist.mind.add_antag_datum(/datum/antagonist/abductor/scientist, T) agent.mind.add_antag_datum(/datum/antagonist/abductor/agent, T) spawned_mobs += list(agent, scientist) return SUCCESSFUL_SPAWN