/obj/item/seeds/tower name = "pack of tower-cap mycelium" desc = "This mycelium grows into tower-cap mushrooms." icon_state = "mycelium-tower" species = "towercap" plantname = "Tower Caps" product = /obj/item/grown/log lifespan = 80 endurance = 50 maturation = 15 production = 1 yield = 5 potency = 50 growthstages = 3 growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi' icon_dead = "towercap-dead" genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism) mutatelist = list(/obj/item/seeds/tower/steel) /obj/item/seeds/tower/steel name = "pack of steel-cap mycelium" desc = "This mycelium grows into steel logs." icon_state = "mycelium-steelcap" species = "steelcap" plantname = "Steel Caps" product = /obj/item/grown/log/steel mutatelist = list() rarity = 20 /obj/item/grown/log seed = /obj/item/seeds/tower name = "tower-cap log" desc = "It's better than bad, it's good!" icon_state = "logs" force = 5 throwforce = 5 w_class = WEIGHT_CLASS_NORMAL throw_speed = 2 throw_range = 3 attack_verb = list("bashed", "battered", "bludgeoned", "whacked") var/plank_type = /obj/item/stack/sheet/mineral/wood var/plank_name = "wooden planks" var/static/list/accepted = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown/tobacco, /obj/item/reagent_containers/food/snacks/grown/tea, /obj/item/reagent_containers/food/snacks/grown/ambrosia/vulgaris, /obj/item/reagent_containers/food/snacks/grown/ambrosia/deus, /obj/item/reagent_containers/food/snacks/grown/wheat)) /obj/item/grown/log/attackby(obj/item/W, mob/user, params) if(W.sharpness) user.show_message("You make [plank_name] out of \the [src]!", 1) var/seed_modifier = 0 if(seed) seed_modifier = round(seed.potency / 25) var/obj/item/stack/plank = new plank_type(user.loc, 1 + seed_modifier) var/old_plank_amount = plank.amount for(var/obj/item/stack/ST in user.loc) if(ST != plank && istype(ST, plank_type) && ST.amount < ST.max_amount) ST.attackby(plank, user) //we try to transfer all old unfinished stacks to the new stack we created. if(plank.amount > old_plank_amount) to_chat(user, "You add the newly-formed [plank_name] to the stack. It now contains [plank.amount] [plank_name].") qdel(src) if(CheckAccepted(W)) var/obj/item/reagent_containers/food/snacks/grown/leaf = W if(leaf.dry) user.show_message("You wrap \the [W] around the log, turning it into a torch!") var/obj/item/flashlight/flare/torch/T = new /obj/item/flashlight/flare/torch(user.loc) usr.dropItemToGround(W) usr.put_in_active_hand(T) qdel(leaf) qdel(src) return else to_chat(usr, "You must dry this first!") else return ..() /obj/item/grown/log/proc/CheckAccepted(obj/item/I) return is_type_in_typecache(I, accepted) /obj/item/grown/log/tree seed = null name = "wood log" desc = "TIMMMMM-BERRRRRRRRRRR!" /obj/item/grown/log/steel seed = /obj/item/seeds/tower/steel name = "steel-cap log" desc = "It's made of metal." icon_state = "steellogs" plank_type = /obj/item/stack/rods plank_name = "rods" /obj/item/grown/log/steel/CheckAccepted(obj/item/I) return FALSE /////////BONFIRES////////// /obj/structure/bonfire name = "bonfire" desc = "For grilling, broiling, charring, smoking, heating, roasting, toasting, simmering, searing, melting, and occasionally burning things." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "bonfire" light_color = LIGHT_COLOR_FIRE density = FALSE anchored = TRUE buckle_lying = 0 var/burning = 0 var/grill = FALSE var/fire_stack_strength = 5 /obj/structure/bonfire/dense density = TRUE /obj/structure/bonfire/CanPass(atom/movable/mover, turf/target) if(istype(mover) && (mover.pass_flags & PASSTABLE)) return TRUE if(mover.throwing) return TRUE return ..() /obj/structure/bonfire/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/stack/rods) && !can_buckle && !grill) var/obj/item/stack/rods/R = W var/choice = input(user, "What would you like to construct?", "Bonfire") as null|anything in list("Stake","Grill") switch(choice) if("Stake") R.use(1) can_buckle = TRUE buckle_requires_restraints = TRUE to_chat(user, "You add a rod to \the [src].") var/mutable_appearance/rod_underlay = mutable_appearance('icons/obj/hydroponics/equipment.dmi', "bonfire_rod") rod_underlay.pixel_y = 16 underlays += rod_underlay if("Grill") R.use(1) grill = TRUE to_chat(user, "You add a grill to \the [src].") add_overlay("bonfire_grill") else return ..() if(W.is_hot()) StartBurning() if(grill) if(user.a_intent != INTENT_HARM && !(W.flags_1 & ABSTRACT_1)) if(user.temporarilyRemoveItemFromInventory(W)) W.forceMove(get_turf(src)) var/list/click_params = params2list(params) //Center the icon where the user clicked. if(!click_params || !click_params["icon-x"] || !click_params["icon-y"]) return //Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf) W.pixel_x = CLAMP(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2) W.pixel_y = CLAMP(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2) else return ..() /obj/structure/bonfire/attack_hand(mob/user) . = ..() if(.) return if(burning) to_chat(user, "You need to extinguish [src] before removing the logs!") return if(!has_buckled_mobs() && do_after(user, 50, target = src)) for(var/I in 1 to 5) var/obj/item/grown/log/L = new /obj/item/grown/log(src.loc) L.pixel_x += rand(1,4) L.pixel_y += rand(1,4) if(can_buckle || grill) new /obj/item/stack/rods(loc, 1) qdel(src) return /obj/structure/bonfire/proc/CheckOxygen() if(isopenturf(loc)) var/turf/open/O = loc if(O.air) var/loc_gases = O.air.gases if(loc_gases[/datum/gas/oxygen][MOLES] > 13) return 1 return 0 /obj/structure/bonfire/proc/StartBurning() if(!burning && CheckOxygen()) icon_state = "bonfire_on_fire" burning = 1 set_light(6) Burn() START_PROCESSING(SSobj, src) /obj/structure/bonfire/fire_act(exposed_temperature, exposed_volume) StartBurning() /obj/structure/bonfire/Crossed(atom/movable/AM) if(burning & !grill) Burn() /obj/structure/bonfire/proc/Burn() var/turf/current_location = get_turf(src) current_location.hotspot_expose(1000,500,1) for(var/A in current_location) if(A == src) continue if(isobj(A)) var/obj/O = A O.fire_act(1000, 500) else if(isliving(A)) var/mob/living/L = A L.adjust_fire_stacks(fire_stack_strength) L.IgniteMob() /obj/structure/bonfire/proc/Cook() var/turf/current_location = get_turf(src) for(var/A in current_location) if(A == src) continue else if(isliving(A)) //It's still a fire, idiot. var/mob/living/L = A L.adjust_fire_stacks(fire_stack_strength) L.IgniteMob() else if(istype(A, /obj/item) && prob(20)) var/obj/item/O = A O.microwave_act() /obj/structure/bonfire/process() if(!CheckOxygen()) extinguish() return if(!grill) Burn() else Cook() /obj/structure/bonfire/extinguish() if(burning) icon_state = "bonfire" burning = 0 set_light(0) STOP_PROCESSING(SSobj, src) /obj/structure/bonfire/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE) if(..()) M.pixel_y += 13 /obj/structure/bonfire/unbuckle_mob(mob/living/buckled_mob, force=FALSE) if(..()) buckled_mob.pixel_y -= 13