/****************Explorer's Suit and Mask****************/ /obj/item/clothing/suit/hooded/explorer name = "explorer suit" desc = "An armoured suit for exploring harsh environments." icon_state = "explorer" item_state = "explorer" body_parts_covered = CHEST|GROIN|LEGS|ARMS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT cold_protection = CHEST|GROIN|LEGS|ARMS max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT heat_protection = CHEST|GROIN|LEGS|ARMS hoodtype = /obj/item/clothing/head/hooded/explorer armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50) allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe) resistance_flags = FIRE_PROOF /obj/item/clothing/head/hooded/explorer name = "explorer hood" desc = "An armoured hood for exploring harsh environments." icon_state = "explorer" body_parts_covered = HEAD flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50) resistance_flags = FIRE_PROOF /obj/item/clothing/mask/gas/explorer name = "explorer gas mask" desc = "A military-grade gas mask that can be connected to an air supply." icon_state = "gas_mining" visor_flags = BLOCK_GAS_SMOKE_EFFECT_1 | MASKINTERNALS_1 visor_flags_inv = HIDEFACIALHAIR visor_flags_cover = MASKCOVERSMOUTH actions_types = list(/datum/action/item_action/adjust) armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 20, "acid" = 40) resistance_flags = FIRE_PROOF /obj/item/clothing/mask/gas/explorer/attack_self(mob/user) adjustmask(user) /obj/item/clothing/mask/gas/explorer/adjustmask(user) ..() w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL /obj/item/clothing/mask/gas/explorer/folded/Initialize() . = ..() adjustmask() /obj/item/clothing/suit/space/hostile_environment name = "H.E.C.K. suit" desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner." icon_state = "hostile_env" item_state = "hostile_env" flags_1 = THICKMATERIAL_1 //not spaceproof max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | LAVA_PROOF slowdown = 0 armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe) /obj/item/clothing/suit/space/hostile_environment/Initialize() . = ..() AddComponent(/datum/component/spraycan_paintable) START_PROCESSING(SSobj, src) /obj/item/clothing/suit/space/hostile_environment/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/suit/space/hostile_environment/process() var/mob/living/carbon/C = loc if(istype(C) && prob(2)) //cursed by bubblegum if(prob(15)) new /datum/hallucination/oh_yeah(C) to_chat(C, "[pick("I AM IMMORTAL.","I SHALL TAKE BACK WHAT'S MINE.","I SEE YOU.","YOU CANNOT ESCAPE ME FOREVER.","DEATH CANNOT HOLD ME.")]") else to_chat(C, "[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]") /obj/item/clothing/head/helmet/space/hostile_environment name = "H.E.C.K. helmet" desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner." icon_state = "hostile_env" item_state = "hostile_env" w_class = WEIGHT_CLASS_NORMAL max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT flags_1 = THICKMATERIAL_1 // no space protection armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) resistance_flags = FIRE_PROOF | LAVA_PROOF /obj/item/clothing/head/helmet/space/hostile_environment/Initialize() . = ..() AddComponent(/datum/component/spraycan_paintable) update_icon() /obj/item/clothing/head/helmet/space/hostile_environment/update_icon() ..() cut_overlays() var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass") glass_overlay.appearance_flags = RESET_COLOR add_overlay(glass_overlay) /obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands) . = ..() if(!isinhands) var/mutable_appearance/M = mutable_appearance('icons/mob/head.dmi', "hostile_env_glass") M.appearance_flags = RESET_COLOR . += M