//his isn't a subtype of the syringe gun because the syringegun subtype is made to hold syringes //this is meant to hold reagents/obj/item/gun/syringe /obj/item/gun/chem name = "reagent gun" desc = "A Nanotrasen syringe gun, modified to automatically synthesise chemical darts, and instead hold reagents." icon_state = "chemgun" item_state = "chemgun" w_class = WEIGHT_CLASS_NORMAL throw_speed = 3 throw_range = 7 force = 4 materials = list(MAT_METAL=2000) clumsy_check = FALSE fire_sound = 'sound/items/syringeproj.ogg' container_type = OPENCONTAINER var/time_per_syringe = 250 var/syringes_left = 4 var/max_syringes = 4 var/last_synth = 0 /obj/item/gun/chem/Initialize() . = ..() chambered = new /obj/item/ammo_casing/chemgun(src) START_PROCESSING(SSobj, src) create_reagents(100) /obj/item/gun/chem/Destroy() . = ..() STOP_PROCESSING(SSobj, src) /obj/item/gun/chem/can_shoot() return syringes_left /obj/item/gun/chem/process_chamber() if(chambered && !chambered.BB && syringes_left) chambered.newshot() /obj/item/gun/chem/process() if(syringes_left >= max_syringes) return if(world.time < last_synth+time_per_syringe) return to_chat(loc, "You hear a click as [src] synthesizes a new dart.") syringes_left++ if(chambered && !chambered.BB) chambered.newshot() last_synth = world.time