///////////////////////////////////////// /////////////////Mining////////////////// ///////////////////////////////////////// /datum/design/cargo_express name = "Computer Design (Express Supply Console)"//shes beautiful desc = "Allows for the construction of circuit boards used to build an Express Supply Console."//who? id = "cargoexpress"//the coder reading this build_type = IMPRINTER materials = list(MAT_GLASS = 1000) build_path = /obj/item/circuitboard/computer/cargo/express category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/bluespace_pod name = "Supply Drop Pod Upgrade Disk" desc = "Allows the Cargo Express Console to call down the Bluespace Drop Pod, greatly increasing user saftey."//who? id = "bluespace_pod"//the coder reading this build_type = PROTOLATHE materials = list(MAT_GLASS = 1000) build_path = /obj/item/disk/cargo/bluespace_pod category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/drill name = "Mining Drill" desc = "Yours is the drill that will pierce through the rock walls." id = "drill" build_type = PROTOLATHE materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners. build_path = /obj/item/pickaxe/drill category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/drill_diamond name = "Diamond-Tipped Mining Drill" desc = "Yours is the drill that will pierce the heavens!" id = "drill_diamond" build_type = PROTOLATHE materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed. build_path = /obj/item/pickaxe/drill/diamonddrill category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/plasmacutter name = "Plasma Cutter" desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff." id = "plasmacutter" build_type = PROTOLATHE materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400) build_path = /obj/item/gun/energy/plasmacutter category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/plasmacutter_adv name = "Advanced Plasma Cutter" desc = "It's an advanced plasma cutter, oh my god." id = "plasmacutter_adv" build_type = PROTOLATHE materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500) build_path = /obj/item/gun/energy/plasmacutter/adv category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/jackhammer name = "Sonic Jackhammer" desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well." id = "jackhammer" build_type = PROTOLATHE materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000) build_path = /obj/item/pickaxe/drill/jackhammer category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/superresonator name = "Upgraded Resonator" desc = "An upgraded version of the resonator that allows more fields to be active at once." id = "superresonator" build_type = PROTOLATHE materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000) build_path = /obj/item/resonator/upgraded category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/trigger_guard_mod name = "Kinetic Accelerator Trigger Guard Mod" desc = "A device which allows kinetic accelerators to be wielded by any organism." id = "triggermod" build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) build_path = /obj/item/borg/upgrade/modkit/trigger_guard category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/damage_mod name = "Kinetic Accelerator Damage Mod" desc = "A device which allows kinetic accelerators to deal more damage." id = "damagemod" build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) build_path = /obj/item/borg/upgrade/modkit/damage category = list("Mining Designs", "Cyborg Upgrade Modules") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/cooldown_mod name = "Kinetic Accelerator Cooldown Mod" desc = "A device which decreases the cooldown of a Kinetic Accelerator." id = "cooldownmod" build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) build_path = /obj/item/borg/upgrade/modkit/cooldown category = list("Mining Designs", "Cyborg Upgrade Modules") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/range_mod name = "Kinetic Accelerator Range Mod" desc = "A device which allows kinetic accelerators to fire at a further range." id = "rangemod" build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) build_path = /obj/item/borg/upgrade/modkit/range category = list("Mining Designs", "Cyborg Upgrade Modules") departmental_flags = DEPARTMENTAL_FLAG_CARGO /datum/design/hyperaccelerator name = "Kinetic Accelerator Mining AoE Mod" desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock." id = "hypermod" build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000) build_path = /obj/item/borg/upgrade/modkit/aoe/turfs category = list("Mining Designs", "Cyborg Upgrade Modules") departmental_flags = DEPARTMENTAL_FLAG_CARGO