/obj/item/disk/surgery/pacification name = "Pacification Surgery Disk" desc = "The disk provides instructions on how to suppress violence by manipulating the patient's brain." surgeries = list(/datum/surgery/advanced/pacify) /datum/surgery/advanced/pacify name = "violence neutralization" steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/pacify, /datum/surgery_step/close) species = list(/mob/living/carbon/human, /mob/living/carbon/monkey) possible_locs = list(BODY_ZONE_HEAD) requires_bodypart_type = 0 /datum/surgery/advanced/pacify/can_start(mob/user, mob/living/carbon/target) . = ..() var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN) if(!B) return FALSE /datum/surgery_step/pacify name = "rewire brain" implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15) time = 40 /datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] begins to reshape [target]'s brain.", "You begin to reshape [target]'s brain...") /datum/surgery_step/pacify/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] reshapes [target]'s brain!", "You succeed in reshaping [target]'s brain.") target.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_LOBOTOMY) return TRUE /datum/surgery_step/pacify/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] reshapes [target]'s brain!", "You screwed up, and rewired [target]'s brain the wrong way around...") target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY) return FALSE