/obj/item/disk/surgery/revival name = "Revival Surgery Disk" desc = "The disk provides instructions on how to bring a corpse back to life." surgeries = list(/datum/surgery/advanced/revival) /datum/surgery/advanced/revival name = "revival" steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/incise, /datum/surgery_step/revive, /datum/surgery_step/close) species = list(/mob/living/carbon/human, /mob/living/carbon/monkey) possible_locs = list(BODY_ZONE_HEAD) requires_bodypart_type = 0 /datum/surgery/advanced/revival/can_start(mob/user, mob/living/carbon/target) if(!..()) return FALSE if(target.stat != DEAD) return FALSE if(target.suiciding || target.has_trait(TRAIT_NOCLONE) || target.hellbound) return FALSE var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN) if(!B) return FALSE return TRUE /datum/surgery_step/revive name = "repair body" implements = list(/obj/item/twohanded/shockpaddles = 100, /obj/item/melee/baton = 75, /obj/item/gun/energy = 60) time = 120 /datum/surgery_step/revive/tool_check(mob/user, obj/item/tool) . = TRUE if(istype(tool, /obj/item/twohanded/shockpaddles)) var/obj/item/twohanded/shockpaddles/S = tool if((S.req_defib && !S.defib.powered) || !S.wielded || S.cooldown || S.busy) to_chat(user, "You need to wield both paddles, and [S.defib] must be powered!") return FALSE if(istype(tool, /obj/item/melee/baton)) var/obj/item/melee/baton/B = tool if(!B.status) to_chat(user, "[B] needs to be active!") return FALSE if(istype(tool, /obj/item/gun/energy)) var/obj/item/gun/energy/E = tool if(E.chambered && istype(E.chambered, /obj/item/ammo_casing/energy/electrode)) return TRUE else to_chat(user, "You need an electrode for this!") return FALSE /datum/surgery_step/revive/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] prepares to shock [target]'s brain with [tool].", "You prepare to give [target]'s brain the spark of life with [tool].") target.notify_ghost_cloning("Someone is trying to zap your brain. Re-enter your corpse if you want to be revived!", source = target) /datum/surgery_step/revive/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] send a powerful shock to [target]'s brain with [tool]...", "You successfully shock [target]'s brain with [tool]...") playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1) target.adjustOxyLoss(-50, 0) target.updatehealth() if(target.revive()) user.visible_message("...[target] wakes up, alive and aware!", "IT'S ALIVE!") target.emote("gasp") target.adjustBrainLoss(50, 199) //MAD SCIENCE return TRUE else user.visible_message("...[target.p_they()] convulses, then lies still.") return FALSE /datum/surgery_step/revive/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) user.visible_message("[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.", "You shock [target]'s brain with [tool], but [target.p_they()] doesn't react.") playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1) target.adjustBrainLoss(15, 199) return FALSE