/obj/vehicle/ridden name = "ridden vehicle" can_buckle = TRUE max_buckled_mobs = 1 buckle_lying = FALSE default_driver_move = FALSE var/legs_required = 2 var/arms_requires = 0 //why not? /obj/vehicle/ridden/Initialize() . = ..() LoadComponent(/datum/component/riding) /obj/vehicle/ridden/examine(mob/user) . = ..() if(key_type) to_chat(user, "Put a key inside it by clicking it with the key. If there's a key inside, you can remove it via Alt-Click!") /obj/vehicle/ridden/generate_action_type(actiontype) var/datum/action/vehicle/ridden/A = ..() . = A if(istype(A)) A.vehicle_ridden_target = src /obj/vehicle/ridden/post_unbuckle_mob(mob/living/M) remove_occupant(M) return ..() /obj/vehicle/ridden/post_buckle_mob(mob/living/M) add_occupant(M) return ..() /obj/vehicle/ridden/attackby(obj/item/I, mob/user, params) if(key_type && !is_key(inserted_key) && is_key(I)) if(user.transferItemToLoc(I, src)) to_chat(user, "You insert \the [I] into \the [src].") if(inserted_key) //just in case there's an invalid key inserted_key.forceMove(drop_location()) inserted_key = I else to_chat(user, "[I] seems to be stuck to your hand!") return return ..() /obj/vehicle/ridden/AltClick(mob/user) if(inserted_key && user.canUseTopic(src, BE_CLOSE, ismonkey(user))) if(!is_occupant(user)) to_chat(user, "You must be riding the [src] to remove [src]'s key!") return to_chat(user, "You remove \the [inserted_key] from \the [src].") inserted_key.forceMove(drop_location()) user.put_in_hands(inserted_key) inserted_key = null return ..() /obj/vehicle/ridden/driver_move(mob/user, direction) if(key_type && !is_key(inserted_key)) to_chat(user, "[src] has no key inserted!") return FALSE var/datum/component/riding/R = GetComponent(/datum/component/riding) R.handle_ride(user, direction) return ..() /obj/vehicle/ridden/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE) if(!in_range(user, src) || !in_range(M, src)) return FALSE . = ..(M, user, FALSE) /obj/vehicle/ridden/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE) if(!force && occupant_amount() >= max_occupants) return FALSE return ..()