/obj/effect/spawner/lootdrop/keg name = "random keg spawner" lootcount = 1 loot = list(/obj/structure/reagent_dispensers/keg/mead = 5, /obj/structure/reagent_dispensers/keg/aphro = 1, /obj/structure/reagent_dispensers/keg/aphro/strong = 1, /obj/structure/reagent_dispensers/keg/gargle = 1)