/obj/machinery/pdapainter
name = "\improper PDA painter"
desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme."
icon = 'icons/obj/pda.dmi'
icon_state = "pdapainter"
density = TRUE
anchored = TRUE
var/obj/item/device/pda/storedpda = null
var/list/colorlist = list()
max_integrity = 200
/obj/machinery/pdapainter/update_icon()
cut_overlays()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
return
if(storedpda)
add_overlay("[initial(icon_state)]-closed")
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
return
/obj/machinery/pdapainter/New()
..()
var/blocked = list(/obj/item/device/pda/ai/pai, /obj/item/device/pda/ai, /obj/item/device/pda/heads,
/obj/item/device/pda/clear, /obj/item/device/pda/syndicate)
for(var/P in typesof(/obj/item/device/pda)-blocked)
var/obj/item/device/pda/D = new P
//D.name = "PDA Style [colorlist.len+1]" //Gotta set the name, otherwise it all comes up as "PDA"
D.name = D.icon_state //PDAs don't have unique names, but using the sprite names works.
src.colorlist += D
/obj/machinery/pdapainter/Destroy()
if(storedpda)
qdel(storedpda)
storedpda = null
return ..()
/obj/machinery/pdapainter/on_deconstruction()
if(storedpda)
storedpda.forceMove(loc)
storedpda = null
/obj/machinery/pdapainter/contents_explosion(severity, target)
if(storedpda)
storedpda.ex_act(severity, target)
/obj/machinery/pdapainter/handle_atom_del(atom/A)
if(A == storedpda)
storedpda = null
update_icon()
/obj/machinery/pdapainter/attackby(obj/item/O, mob/user, params)
if(default_unfasten_wrench(user, O))
power_change()
return
else if(istype(O, /obj/item/device/pda))
if(storedpda)
to_chat(user, "There is already a PDA inside!")
return
else
var/obj/item/device/pda/P = user.get_active_held_item()
if(istype(P))
if(!user.drop_item())
return
storedpda = P
P.loc = src
P.add_fingerprint(user)
update_icon()
else if(istype(O, /obj/item/weapon/weldingtool) && user.a_intent != INTENT_HARM)
var/obj/item/weapon/weldingtool/WT = O
if(stat & BROKEN)
if(WT.remove_fuel(0,user))
user.visible_message("[user] is repairing [src].", \
"You begin repairing [src]...", \
"You hear welding.")
playsound(loc, WT.usesound, 40, 1)
if(do_after(user,40*WT.toolspeed, 1, target = src))
if(!WT.isOn() || !(stat & BROKEN))
return
to_chat(user, "You repair [src].")
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
stat &= ~BROKEN
obj_integrity = max_integrity
update_icon()
else
to_chat(user, "[src] does not need repairs.")
else
return ..()
/obj/machinery/pdapainter/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!(stat & BROKEN))
stat |= BROKEN
update_icon()
/obj/machinery/pdapainter/attack_hand(mob/user)
if(!..())
add_fingerprint(user)
if(storedpda)
var/obj/item/device/pda/P
P = input(user, "Select your color!", "PDA Painting") as null|anything in colorlist
if(!P)
return
if(!in_range(src, user))
return
if(!storedpda)//is the pda still there?
return
storedpda.icon_state = P.icon_state
storedpda.desc = P.desc
ejectpda()
else
to_chat(user, "\The [src] is empty.")
/obj/machinery/pdapainter/verb/ejectpda()
set name = "Eject PDA"
set category = "Object"
set src in oview(1)
if(usr.stat || usr.restrained() || !usr.canmove)
return
if(storedpda)
storedpda.loc = get_turf(src.loc)
storedpda = null
update_icon()
else
to_chat(usr, "The [src] is empty.")
/obj/machinery/pdapainter/power_change()
..()
update_icon()