/obj/mecha/combat force = 30 internal_damage_threshold = 50 armor = list(melee = 30, bullet = 30, laser = 15, energy = 20, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100) /obj/mecha/combat/CheckParts(list/parts_list) ..() var/obj/item/weapon/stock_parts/capacitor/C = locate() in contents var/obj/item/weapon/stock_parts/scanning_module/SM = locate() in contents step_energy_drain = 20 - (5 * SM.rating) //10 is normal, so on lowest part its worse, on second its ok and on higher its real good up to 0 on best armor["energy"] += (C.rating * 10) //Each level of capacitor protects the mech against emp by 10% qdel(C) qdel(SM) /obj/mecha/combat/moved_inside(mob/living/carbon/human/H) if(..()) if(H.client && H.client.mouse_pointer_icon == initial(H.client.mouse_pointer_icon)) H.client.mouse_pointer_icon = 'icons/mecha/mecha_mouse.dmi' return 1 else return 0 /obj/mecha/combat/mmi_moved_inside(obj/item/device/mmi/mmi_as_oc,mob/user) if(..()) if(occupant.client && occupant.client.mouse_pointer_icon == initial(occupant.client.mouse_pointer_icon)) occupant.client.mouse_pointer_icon = 'icons/mecha/mecha_mouse.dmi' return 1 else return 0 /obj/mecha/combat/go_out() if(occupant && occupant.client && occupant.client.mouse_pointer_icon == 'icons/mecha/mecha_mouse.dmi') occupant.client.mouse_pointer_icon = initial(occupant.client.mouse_pointer_icon) ..()