/obj/item/stack/telecrystal name = "telecrystal" desc = "It seems to be pulsing with suspiciously enticing energies." singular_name = "telecrystal" icon = 'icons/obj/telescience.dmi' icon_state = "telecrystal" w_class = WEIGHT_CLASS_TINY max_amount = 50 flags = NOBLUDGEON origin_tech = "materials=6;syndicate=1" /obj/item/stack/telecrystal/attack(mob/target, mob/user) if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not. for(var/obj/item/weapon/implant/uplink/I in target) if(I && I.imp_in) I.hidden_uplink.telecrystals += amount use(amount) to_chat(user, "You press [src] onto yourself and charge your hidden uplink.") /obj/item/stack/telecrystal/afterattack(obj/item/I, mob/user, proximity) if(!proximity) return if(isitem(I) && I.hidden_uplink && I.hidden_uplink.active) //No metagaming by using this on every PDA around just to see if it gets used up. I.hidden_uplink.telecrystals += amount use(amount) to_chat(user, "You slot [src] into the [I] and charge its internal uplink.") else if(istype(I, /obj/item/weapon/cartridge/virus/frame)) var/obj/item/weapon/cartridge/virus/frame/cart = I if(!cart.charges) to_chat(user, "The [cart] is out of charges, it's refusing to accept the [src]") return cart.telecrystals += amount use(amount) to_chat(user, "You slot [src] into the [cart]. The next time it's used, it will also give telecrystals") /obj/item/stack/telecrystal/five amount = 5 /obj/item/stack/telecrystal/twenty amount = 20