// A place where tube pods stop, and people can get in or out. // Mappers: use "Generate Instances from Directions" for this // one. /obj/structure/transit_tube/station name = "station tube station" icon_state = "closed_station0" exit_delay = 1 enter_delay = 2 tube_construction = /obj/structure/c_transit_tube/station var/open_status = STATION_TUBE_CLOSED var/pod_moving = 0 var/cooldown_delay = 50 var/launch_cooldown = 0 var/reverse_launch = 0 var/base_icon = "station0" var/boarding_dir //from which direction you can board the tube var/const/OPEN_DURATION = 6 var/const/CLOSE_DURATION = 6 /obj/structure/transit_tube/station/New() ..() START_PROCESSING(SSobj, src) /obj/structure/transit_tube/station/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/structure/transit_tube/station/should_stop_pod(pod, from_dir) return 1 /obj/structure/transit_tube/station/CollidedWith(atom/movable/AM) if(!pod_moving && open_status == STATION_TUBE_OPEN && ismob(AM) && AM.dir == boarding_dir) for(var/obj/structure/transit_tube_pod/pod in loc) if(!pod.moving) AM.forceMove(pod) pod.update_icon() return //pod insertion /obj/structure/transit_tube/station/MouseDrop_T(obj/structure/c_transit_tube_pod/R, mob/user) if(!user.canmove || user.stat || user.restrained()) return if (!istype(R) || get_dist(user, src) > 1 || get_dist(src,R) > 1) return for(var/obj/structure/transit_tube_pod/pod in loc) return //no fun allowed var/obj/structure/transit_tube_pod/TP = new(loc) R.transfer_fingerprints_to(TP) TP.add_fingerprint(user) TP.setDir(turn(src.dir, -90)) user.visible_message("[user] inserts [R].", "You insert [R].") qdel(R) /obj/structure/transit_tube/station/attack_hand(mob/user) if(!pod_moving) if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling)) if(open_status == STATION_TUBE_OPEN) var/mob/living/GM = user.pulling if(user.grab_state >= GRAB_AGGRESSIVE) if(GM.buckled || GM.has_buckled_mobs()) to_chat(user, "[GM] is attached to something!") return for(var/obj/structure/transit_tube_pod/pod in loc) pod.visible_message("[user] starts putting [GM] into the [pod]!") if(do_after(user, 15, target = src)) if(open_status == STATION_TUBE_OPEN && GM && user.grab_state >= GRAB_AGGRESSIVE && user.pulling == GM && !GM.buckled && !GM.has_buckled_mobs()) GM.Knockdown(100) src.CollidedWith(GM) break else for(var/obj/structure/transit_tube_pod/pod in loc) if(!pod.moving && (pod.dir in tube_dirs)) if(open_status == STATION_TUBE_CLOSED) open_animation() else if(open_status == STATION_TUBE_OPEN) if(pod.contents.len && user.loc != pod) user.visible_message("[user] starts emptying [pod]'s contents onto the floor.", "You start emptying [pod]'s contents onto the floor...") if(do_after(user, 10, target = src)) //So it doesn't default to close_animation() on fail if(pod && pod.loc == loc) for(var/atom/movable/AM in pod) AM.forceMove(get_turf(user)) else close_animation() break /obj/structure/transit_tube/station/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/weapon/crowbar)) for(var/obj/structure/transit_tube_pod/P in loc) P.deconstruct(FALSE, user) else return ..() /obj/structure/transit_tube/station/proc/open_animation() if(open_status == STATION_TUBE_CLOSED) icon_state = "opening_[base_icon]" open_status = STATION_TUBE_OPENING spawn(OPEN_DURATION) if(open_status == STATION_TUBE_OPENING) icon_state = "open_[base_icon]" open_status = STATION_TUBE_OPEN /obj/structure/transit_tube/station/proc/close_animation() if(open_status == STATION_TUBE_OPEN) icon_state = "closing_[base_icon]" open_status = STATION_TUBE_CLOSING spawn(CLOSE_DURATION) if(open_status == STATION_TUBE_CLOSING) icon_state = "closed_[base_icon]" open_status = STATION_TUBE_CLOSED /obj/structure/transit_tube/station/proc/launch_pod() if(launch_cooldown >= world.time) return for(var/obj/structure/transit_tube_pod/pod in loc) if(!pod.moving) pod_moving = 1 close_animation() sleep(CLOSE_DURATION + 2) if(open_status == STATION_TUBE_CLOSED && pod && pod.loc == loc) pod.follow_tube() pod_moving = 0 return 1 return 0 /obj/structure/transit_tube/station/process() if(!pod_moving) launch_pod() /obj/structure/transit_tube/station/pod_stopped(obj/structure/transit_tube_pod/pod, from_dir) pod_moving = 1 spawn(5) if(reverse_launch) pod.setDir(tube_dirs[1]) //turning the pod around for next launch. launch_cooldown = world.time + cooldown_delay open_animation() sleep(OPEN_DURATION + 2) pod_moving = 0 if(!QDELETED(pod)) pod.air_contents.share(loc.return_air()) //mix the pod's gas mixture with the tile it's on /obj/structure/transit_tube/station/init_tube_dirs() switch(dir) if(NORTH) tube_dirs = list(EAST, WEST) if(SOUTH) tube_dirs = list(EAST, WEST) if(EAST) tube_dirs = list(NORTH, SOUTH) if(WEST) tube_dirs = list(NORTH, SOUTH) boarding_dir = turn(dir, 180) /obj/structure/transit_tube/station/flipped icon_state = "closed_station1" base_icon = "station1" tube_construction = /obj/structure/c_transit_tube/station/flipped /obj/structure/transit_tube/station/flipped/init_tube_dirs() ..() boarding_dir = dir // Stations which will send the tube in the opposite direction after their stop. /obj/structure/transit_tube/station/reverse tube_construction = /obj/structure/c_transit_tube/station/reverse reverse_launch = 1 icon_state = "closed_terminus0" base_icon = "terminus0" /obj/structure/transit_tube/station/reverse/init_tube_dirs() switch(dir) if(NORTH) tube_dirs = list(EAST) if(SOUTH) tube_dirs = list(WEST) if(EAST) tube_dirs = list(SOUTH) if(WEST) tube_dirs = list(NORTH) boarding_dir = turn(dir, 180) /obj/structure/transit_tube/station/reverse/flipped icon_state = "closed_terminus1" base_icon = "terminus1" tube_construction = /obj/structure/c_transit_tube/station/reverse/flipped /obj/structure/transit_tube/station/reverse/flipped/init_tube_dirs() ..() boarding_dir = dir