k// PARTS // /obj/item/weaponcrafting icon = 'icons/obj/improvised.dmi' /obj/item/weaponcrafting/stock name = "rifle stock" desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood." custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 6) icon_state = "riflestock" /obj/item/weaponcrafting/durathread_string name = "durathread string" desc = "A long piece of durathread with some resemblance to cable coil." icon_state = "durastring" //////////////////////////////// // KAT IMPROVISED WEAPON PARTS// //////////////////////////////// /obj/item/weaponcrafting/improvised_parts name = "Eerie bunch of coloured dots." desc = "You feel the urge to report to Central that the parent type of guncrafting, which should never appear in this reality, has appeared. Whatever that means." icon = 'icons/obj/guns/gun_parts.dmi' icon_state = "palette" // BARRELS /obj/item/weaponcrafting/improvised_parts/barrel_rifle name = "rifle barrel" desc = "A pipe with a diameter just the right size to fire 7.62 rounds out of." icon_state = "barrel_rifle" /obj/item/weaponcrafting/improvised_parts/barrel_shotgun name = "shotgun barrel" desc = "A twenty bore shotgun barrel." icon_state = "barrel_shotgun" // RECEIVERS /obj/item/weaponcrafting/improvised_parts/rifle_receiver name = "bolt action receiver" desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle." icon_state = "receiver_rifle" w_class = WEIGHT_CLASS_SMALL /obj/item/weaponcrafting/improvised_parts/shotgun_receiver name = "break-action assembly" desc = "An improvised receiver to create a break-action breechloaded shotgun." icon_state = "receiver_shotgun" w_class = WEIGHT_CLASS_SMALL // MISC /obj/item/weaponcrafting/improvised_parts/trigger_assembly name = "firearm trigger assembly" desc = "A modular trigger assembly with a firing pin, this can be used to make a whole bunch of improvised firearss." icon_state = "trigger_assembly" w_class = WEIGHT_CLASS_SMALL /obj/item/weaponcrafting/improvised_parts/wooden_body name = "wooden firearm body" desc = "A crudely fashioned wooden body to help keep higher calibre improvised weapons from blowing themselves apart." icon_state = "wooden_body"