/obj/effect/spawner/lootdrop icon = 'icons/effects/landmarks_static.dmi' icon_state = "random_loot" layer = OBJ_LAYER var/spawn_on_turf = TRUE var/lootcount = 1 //how many items will be spawned var/lootdoubles = TRUE //if the same item can be spawned twice var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect) var/fan_out_items = FALSE //Whether the items should be distributed to offsets 0,1,-1,2,-2,3,-3.. This overrides pixel_x/y on the spawner itself /obj/effect/spawner/lootdrop/Initialize(mapload) ..() if(loot && loot.len) var/atom/A = spawn_on_turf ? get_turf(src) : loc var/loot_spawned = 0 while((lootcount-loot_spawned) && loot.len) var/lootspawn = pickweight(loot) if(!lootdoubles) loot.Remove(lootspawn) if(lootspawn) var/atom/movable/spawned_loot = new lootspawn(A) if (!fan_out_items) if (pixel_x != 0) spawned_loot.pixel_x = pixel_x if (pixel_y != 0) spawned_loot.pixel_y = pixel_y else if (loot_spawned) spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-1)+((loot_spawned%2)*(loot_spawned+1)/2*1) loot_spawned++ return INITIALIZE_HINT_QDEL /obj/effect/spawner/lootdrop/bedsheet icon = 'icons/obj/bedsheets.dmi' icon_state = "random_bedsheet" name = "random dorms bedsheet" loot = list(/obj/item/bedsheet = 8, /obj/item/bedsheet/blue = 8, /obj/item/bedsheet/green = 8, /obj/item/bedsheet/grey = 8, /obj/item/bedsheet/orange = 8, /obj/item/bedsheet/purple = 8, /obj/item/bedsheet/red = 8, /obj/item/bedsheet/yellow = 8, /obj/item/bedsheet/brown = 8, /obj/item/bedsheet/black = 8, /obj/item/bedsheet/patriot = 3, /obj/item/bedsheet/rainbow = 3, /obj/item/bedsheet/ian = 3, /obj/item/bedsheet/runtime = 3, /obj/item/bedsheet/nanotrasen = 3, /obj/item/bedsheet/pirate = 1, /obj/item/bedsheet/cosmos = 1, /obj/item/bedsheet/gondola = 1 ) /obj/effect/spawner/lootdrop/armory_contraband name = "armory contraband gun spawner" lootdoubles = FALSE loot = list( /obj/item/gun/ballistic/automatic/pistol = 8, /obj/item/gun/ballistic/shotgun/automatic/combat = 5, /obj/item/gun/ballistic/revolver/mateba, /obj/item/gun/ballistic/automatic/pistol/deagle ) /obj/effect/spawner/lootdrop/armory_contraband/metastation loot = list(/obj/item/gun/ballistic/automatic/pistol = 5, /obj/item/gun/ballistic/shotgun/automatic/combat = 5, /obj/item/gun/ballistic/revolver/mateba, /obj/item/gun/ballistic/automatic/pistol/deagle, /obj/item/storage/box/syndie_kit/throwing_weapons = 3) /obj/effect/spawner/lootdrop/gambling name = "gambling valuables spawner" loot = list( /obj/item/gun/ballistic/revolver/russian = 5, /obj/item/storage/box/syndie_kit/throwing_weapons = 1, /obj/item/toy/cards/deck/syndicate = 2 ) /obj/effect/spawner/lootdrop/grille_or_trash name = "maint grille or trash spawner" loot = list(/obj/structure/grille = 5, /obj/item/cigbutt = 1, /obj/item/trash/cheesie = 1, /obj/item/trash/candy = 1, /obj/item/trash/chips = 1, /obj/item/reagent_containers/food/snacks/deadmouse = 1, /obj/item/trash/pistachios = 1, /obj/item/trash/plate = 1, /obj/item/trash/popcorn = 1, /obj/item/trash/raisins = 1, /obj/item/trash/sosjerky = 1, /obj/item/trash/syndi_cakes = 1) /obj/effect/spawner/lootdrop/three_course_meal name = "three course meal spawner" lootcount = 3 lootdoubles = FALSE var/soups = list( /obj/item/reagent_containers/food/snacks/soup/beet, /obj/item/reagent_containers/food/snacks/soup/sweetpotato, /obj/item/reagent_containers/food/snacks/soup/stew, /obj/item/reagent_containers/food/snacks/soup/hotchili, /obj/item/reagent_containers/food/snacks/soup/nettle, /obj/item/reagent_containers/food/snacks/soup/meatball) var/salads = list( /obj/item/reagent_containers/food/snacks/salad/herbsalad, /obj/item/reagent_containers/food/snacks/salad/validsalad, /obj/item/reagent_containers/food/snacks/salad/fruit, /obj/item/reagent_containers/food/snacks/salad/jungle, /obj/item/reagent_containers/food/snacks/salad/aesirsalad) var/mains = list( /obj/item/reagent_containers/food/snacks/bearsteak, /obj/item/reagent_containers/food/snacks/enchiladas, /obj/item/reagent_containers/food/snacks/stewedsoymeat, /obj/item/reagent_containers/food/snacks/burger/bigbite, /obj/item/reagent_containers/food/snacks/burger/superbite, /obj/item/reagent_containers/food/snacks/burger/fivealarm) /obj/effect/spawner/lootdrop/three_course_meal/Initialize(mapload) loot = list(pick(soups) = 1,pick(salads) = 1,pick(mains) = 1) . = ..() /obj/effect/spawner/lootdrop/maintenance name = "maintenance loot spawner" // see code/_globalvars/lists/maintenance_loot.dm for loot table /obj/effect/spawner/lootdrop/maintenance/Initialize(mapload) loot = GLOB.maintenance_loot . = ..() /obj/effect/spawner/lootdrop/glowstick name = "random colored glowstick" icon = 'icons/obj/lighting.dmi' icon_state = "random_glowstick" /obj/effect/spawner/lootdrop/glowstick/Initialize() loot = typesof(/obj/item/flashlight/glowstick) . = ..() /obj/effect/spawner/lootdrop/gloves name = "random gloves" desc = "These gloves are supposed to be a random color..." icon = 'icons/obj/clothing/gloves.dmi' icon_state = "random_gloves" loot = list( /obj/item/clothing/gloves/color/orange = 1, /obj/item/clothing/gloves/color/red = 1, /obj/item/clothing/gloves/color/blue = 1, /obj/item/clothing/gloves/color/purple = 1, /obj/item/clothing/gloves/color/green = 1, /obj/item/clothing/gloves/color/grey = 1, /obj/item/clothing/gloves/color/light_brown = 1, /obj/item/clothing/gloves/color/brown = 1, /obj/item/clothing/gloves/color/white = 1, /obj/item/clothing/gloves/color/rainbow = 1) /obj/effect/spawner/lootdrop/crate_spawner name = "lootcrate spawner" //USE PROMO CODE "SELLOUT" FOR 20% OFF! lootdoubles = FALSE loot = list( /obj/structure/closet/crate/secure/loot = 20, "" = 80 ) /obj/effect/spawner/lootdrop/organ_spawner name = "organ spawner" loot = list( /obj/item/organ/heart/gland/electric = 3, /obj/item/organ/heart/gland/trauma = 4, /obj/item/organ/heart/gland/egg = 7, /obj/item/organ/heart/gland/chem = 5, /obj/item/organ/heart/gland/mindshock = 5, /obj/item/organ/heart/gland/plasma = 7, /obj/item/organ/heart/gland/transform = 5, /obj/item/organ/heart/gland/slime = 4, /obj/item/organ/heart/gland/spiderman = 5, /obj/item/organ/heart/gland/ventcrawling = 1, /obj/item/organ/body_egg/alien_embryo = 1, /obj/item/organ/regenerative_core = 2) lootcount = 3 /obj/effect/spawner/lootdrop/two_percent_xeno_egg_spawner name = "2% chance xeno egg spawner" loot = list( /obj/effect/decal/remains/xeno = 49, /obj/effect/spawner/xeno_egg_delivery = 1) /obj/effect/spawner/lootdrop/costume name = "random costume spawner" /obj/effect/spawner/lootdrop/costume/Initialize() loot = list() for(var/path in subtypesof(/obj/effect/spawner/bundle/costume)) loot[path] = TRUE . = ..() // Minor lootdrops follow /obj/effect/spawner/lootdrop/minor/beret_or_rabbitears name = "beret or rabbit ears spawner" loot = list( /obj/item/clothing/head/beret = 1, /obj/item/clothing/head/rabbitears = 1) /obj/effect/spawner/lootdrop/minor/bowler_or_that name = "bowler or top hat spawner" loot = list( /obj/item/clothing/head/bowler = 1, /obj/item/clothing/head/that = 1) /obj/effect/spawner/lootdrop/minor/kittyears_or_rabbitears name = "kitty ears or rabbit ears spawner" loot = list( /obj/item/clothing/head/kitty = 1, /obj/item/clothing/head/rabbitears = 1) /obj/effect/spawner/lootdrop/minor/pirate_or_bandana name = "pirate hat or bandana spawner" loot = list( /obj/item/clothing/head/pirate = 1, /obj/item/clothing/head/bandana = 1) /obj/effect/spawner/lootdrop/minor/twentyfive_percent_cyborg_mask name = "25% cyborg mask spawner" loot = list( /obj/item/clothing/mask/gas/cyborg = 25, "" = 75) /obj/effect/spawner/lootdrop/aimodule_harmless // These shouldn't allow the AI to start butchering people name = "harmless AI module spawner" loot = list( /obj/item/aiModule/core/full/asimov, /obj/item/aiModule/core/full/asimovpp, /obj/item/aiModule/core/full/hippocratic, /obj/item/aiModule/core/full/paladin_devotion, /obj/item/aiModule/core/full/paladin ) /obj/effect/spawner/lootdrop/aimodule_neutral // These shouldn't allow the AI to start butchering people without reason name = "neutral AI module spawner" loot = list( /obj/item/aiModule/core/full/corp, /obj/item/aiModule/core/full/maintain, /obj/item/aiModule/core/full/drone, /obj/item/aiModule/core/full/peacekeeper, /obj/item/aiModule/core/full/reporter, /obj/item/aiModule/core/full/robocop, /obj/item/aiModule/core/full/liveandletlive, /obj/item/aiModule/core/full/hulkamania ) /obj/effect/spawner/lootdrop/aimodule_harmful // These will get the shuttle called name = "harmful AI module spawner" loot = list( /obj/item/aiModule/core/full/antimov, /obj/item/aiModule/core/full/balance, /obj/item/aiModule/core/full/tyrant, /obj/item/aiModule/core/full/thermurderdynamic, /obj/item/aiModule/core/full/damaged ) /obj/effect/spawner/lootdrop/mre name = "random MRE" icon = 'icons/obj/storage.dmi' icon_state = "mre" /obj/effect/spawner/lootdrop/mre/Initialize() for(var/A in subtypesof(/obj/item/storage/box/mre)) var/obj/item/storage/box/mre/M = A var/our_chance = initial(M.spawner_chance) if(our_chance) LAZYSET(loot, M, our_chance) return ..() // Tech storage circuit board spawners // For these, make sure that lootcount equals the number of list items /obj/effect/spawner/lootdrop/techstorage name = "generic circuit board spawner" lootdoubles = FALSE fan_out_items = TRUE /obj/effect/spawner/lootdrop/techstorage/service name = "service circuit board spawner" lootcount = 10 loot = list( /obj/item/circuitboard/computer/arcade/battle, /obj/item/circuitboard/computer/arcade/orion_trail, /obj/item/circuitboard/machine/autolathe, /obj/item/circuitboard/computer/mining, /obj/item/circuitboard/machine/ore_redemption, /obj/item/circuitboard/machine/mining_equipment_vendor, /obj/item/circuitboard/machine/microwave, /obj/item/circuitboard/machine/chem_dispenser/drinks, /obj/item/circuitboard/machine/chem_dispenser/drinks/beer, /obj/item/circuitboard/computer/slot_machine ) /obj/effect/spawner/lootdrop/techstorage/rnd name = "RnD circuit board spawner" lootcount = 8 loot = list( /obj/item/circuitboard/computer/aifixer, /obj/item/circuitboard/machine/rdserver, /obj/item/circuitboard/computer/pandemic, /obj/item/circuitboard/machine/mechfab, /obj/item/circuitboard/machine/circuit_imprinter/department, /obj/item/circuitboard/computer/teleporter, /obj/item/circuitboard/machine/destructive_analyzer, /obj/item/circuitboard/computer/rdconsole ) /obj/effect/spawner/lootdrop/techstorage/security name = "security circuit board spawner" lootcount = 3 loot = list( /obj/item/circuitboard/computer/secure_data, /obj/item/circuitboard/computer/security, /obj/item/circuitboard/computer/prisoner ) /obj/effect/spawner/lootdrop/techstorage/engineering name = "engineering circuit board spawner" lootcount = 3 loot = list( /obj/item/circuitboard/computer/atmos_alert, /obj/item/circuitboard/computer/stationalert, /obj/item/circuitboard/computer/powermonitor ) /obj/effect/spawner/lootdrop/techstorage/tcomms name = "tcomms circuit board spawner" lootcount = 9 loot = list( /obj/item/circuitboard/computer/message_monitor, /obj/item/circuitboard/machine/telecomms/broadcaster, /obj/item/circuitboard/machine/telecomms/bus, /obj/item/circuitboard/machine/telecomms/server, /obj/item/circuitboard/machine/telecomms/receiver, /obj/item/circuitboard/machine/telecomms/processor, /obj/item/circuitboard/machine/announcement_system, /obj/item/circuitboard/computer/comm_server, /obj/item/circuitboard/computer/comm_monitor ) /obj/effect/spawner/lootdrop/techstorage/medical name = "medical circuit board spawner" lootcount = 8 loot = list( /obj/item/circuitboard/computer/cloning, /obj/item/circuitboard/machine/clonepod, /obj/item/circuitboard/machine/chem_dispenser, /obj/item/circuitboard/computer/scan_consolenew, /obj/item/circuitboard/computer/med_data, /obj/item/circuitboard/machine/smoke_machine, /obj/item/circuitboard/machine/chem_master, /obj/item/circuitboard/machine/clonescanner ) /obj/effect/spawner/lootdrop/techstorage/AI name = "secure AI circuit board spawner" lootcount = 3 loot = list( /obj/item/circuitboard/computer/aiupload, /obj/item/circuitboard/computer/borgupload, /obj/item/circuitboard/aicore ) /obj/effect/spawner/lootdrop/techstorage/command name = "secure command circuit board spawner" lootcount = 3 loot = list( /obj/item/circuitboard/computer/crew, /obj/item/circuitboard/computer/communications, /obj/item/circuitboard/computer/card ) /obj/effect/spawner/lootdrop/techstorage/RnD_secure name = "secure RnD circuit board spawner" lootcount = 3 loot = list( /obj/item/circuitboard/computer/mecha_control, /obj/item/circuitboard/computer/apc_control, /obj/item/circuitboard/computer/robotics ) /obj/effect/spawner/lootdrop/keg name = "random keg spawner" lootcount = 1 loot = list(/obj/structure/reagent_dispensers/keg/mead = 5, /obj/structure/reagent_dispensers/keg/aphro = 2, /obj/structure/reagent_dispensers/keg/aphro/strong = 2, /obj/structure/reagent_dispensers/keg/gargle = 1) /obj/effect/spawner/lootdrop/coin lootcount = 1 loot = list( /obj/item/coin/silver = 30, /obj/item/coin/iron = 30, /obj/item/coin/gold = 10, /obj/item/coin/diamond = 10, /obj/item/coin/plasma = 10, /obj/item/coin/uranium = 10, ) /obj/effect/spawner/lootdrop/cig_packs lootcount = 1 loot = list( /obj/item/storage/fancy/cigarettes = 20, /obj/item/storage/fancy/cigarettes/dromedaryco = 10, /obj/item/storage/fancy/cigarettes/cigpack_robust = 5, /obj/item/storage/fancy/cigarettes/cigpack_robustgold = 5, /obj/item/storage/fancy/cigarettes/cigpack_carp = 15, /obj/item/storage/fancy/cigarettes/cigpack_syndicate = 2, /obj/item/storage/fancy/cigarettes/cigpack_midori = 10, /obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 5, /obj/item/storage/fancy/cigarettes/cigpack_xeno = 3, /obj/item/storage/fancy/cigarettes/cigpack_cannabis = 10, /obj/item/storage/fancy/cigarettes/cigpack_mindbreaker = 10, /obj/item/storage/fancy/rollingpapers = 10 ) /obj/effect/spawner/lootdrop/cigars_cases lootcount = 1 loot = list( /obj/item/storage/fancy/cigarettes/cigars = 50, /obj/item/storage/fancy/cigarettes/cigars/cohiba = 25, /obj/item/storage/fancy/cigarettes/cigars/havana = 25, ) /obj/effect/spawner/lootdrop/space_cash lootcount = 1 loot = list( /obj/item/stack/spacecash/c1 = 1, /obj/item/stack/spacecash/c10 = 9, /obj/item/stack/spacecash/c20 = 10, /obj/item/stack/spacecash/c50 = 15, /obj/item/stack/spacecash/c100 = 25, /obj/item/stack/spacecash/c200 = 20, /obj/item/stack/spacecash/c500 = 19, /obj/item/stack/spacecash/c1000 = 1, ) /obj/effect/spawner/lootdrop/druggie_pill lootcount = 1 loot = list( /obj/item/reagent_containers/pill/stimulant = 1, /obj/item/reagent_containers/pill/zoom = 9, /obj/item/reagent_containers/pill/happy = 10, /obj/item/reagent_containers/pill/lsd = 15, /obj/item/reagent_containers/pill/aranesp = 25, /obj/item/reagent_containers/pill/psicodine = 20, /obj/item/reagent_containers/pill/mannitol = 19, /obj/item/reagent_containers/pill/happiness = 1, ) /obj/effect/spawner/lootdrop/low_loot_toilet name = "random low toilet spawner" lootcount = 1 spawn_on_turf = FALSE //Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that //This is ment for "low" loot that anyone could fine in a toilet, for better gear use high loot toilet loot = list("" = 30, /obj/item/lighter = 2, /obj/item/tape/random = 1, /obj/item/poster/random_contraband = 1, /obj/item/clothing/glasses/sunglasses/blindfold = 4, /obj/item/clothing/glasses/sunglasses = 1, /obj/item/toy/plush/random = 5, /obj/effect/spawner/lootdrop/gloves/no_turf = 5, /obj/effect/spawner/lootdrop/glowstick/no_turf = 5, /obj/effect/spawner/lootdrop/coin/no_turf = 3, /obj/effect/spawner/lootdrop/cig_packs/no_turf = 10, /obj/effect/spawner/lootdrop/cigars_cases/no_turf = 2, /obj/effect/spawner/lootdrop/space_cash/no_turf = 5, /obj/item/reagent_containers/food/snacks/grown/cannabis = 5, /obj/item/storage/pill_bottle/dice = 5, /obj/item/toy/cards/deck = 5, /obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5 ) /obj/effect/spawner/lootdrop/prison_loot_toilet name = "random prison toilet spawner" lootcount = 1 spawn_on_turf = FALSE //Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that //This is ment for "prison" loot that is rather rare and ment for "prisoners if they get a crowbar to fine, or sec. loot = list("" = 10, /obj/item/lighter = 5, /obj/item/poster/random_contraband = 5, /obj/item/clothing/glasses/sunglasses = 5, /obj/effect/spawner/lootdrop/coin/no_turf = 5, /obj/effect/spawner/lootdrop/cig_packs/no_turf = 10, /obj/effect/spawner/lootdrop/cigars_cases/no_turf = 5, /obj/item/reagent_containers/food/snacks/grown/cannabis = 5, /obj/item/storage/pill_bottle/dice = 5, /obj/item/toy/cards/deck = 5, /obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5, /obj/item/kitchen/knife = 5, /obj/item/screwdriver = 5, /obj/item/crowbar/red = 1, //Dont you need a crowbar to open this? /obj/item/stack/medical/bruise_pack = 3, /obj/item/reagent_containers/food/drinks/bottle/vodka = 2, /obj/item/radio = 5, /obj/item/flashlight = 4, /obj/item/clothing/mask/breath = 2, /obj/item/tank/internals/emergency_oxygen = 3, /obj/item/storage/box/mre/menu4/safe = 3, /obj/item/grenade/smokebomb = 2 ) /obj/effect/spawner/lootdrop/high_loot_toilet name = "random high toilet spawner" lootcount = 1 spawn_on_turf = FALSE //Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that //The items inside are always going to be something usefull, illegal and likely traitorous. loot = list( /obj/item/clothing/glasses/sunglasses = 5, /obj/effect/spawner/lootdrop/coin/no_turf = 5, /obj/effect/spawner/lootdrop/space_cash/no_turf = 5, /obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5, /obj/item/storage/fancy/cigarettes/cigpack_syndicate = 5, /obj/item/suppressor = 5, /obj/item/toy/cards/deck/syndicate = 5, /obj/item/clothing/under/syndicate = 5, /obj/item/clothing/mask/gas/syndicate = 5, /obj/item/grenade/smokebomb = 10, /obj/item/gun/ballistic/automatic/toy/pistol = 5, /obj/item/firing_pin = 5, /obj/item/grenade/empgrenade = 15, /obj/item/clothing/gloves/tackler/combat/insulated = 10, /obj/item/clothing/shoes/sneakers/noslip = 10 ) /obj/effect/spawner/lootdrop/low_tools name = "random basic tool(s) spawner" lootcount = 1 loot = list( /obj/item/screwdriver = 1, /obj/item/wrench = 1, /obj/item/weldingtool/mini = 1, /obj/item/crowbar = 1, /obj/item/wirecutters = 1, /obj/item/analyzer = 1, /obj/item/t_scanner = 1 ) /obj/effect/spawner/lootdrop/high_tools name = "random adv tool(s) spawner" lootcount = 1 loot = list( /obj/item/screwdriver/power = 1, /obj/item/weldingtool/experimental = 1, /obj/item/crowbar/power = 1, /obj/item/analyzer = 1, /obj/item/multitool = 1 ) /obj/effect/spawner/lootdrop/welder_tools name = "random safe welder tool(s) spawner" lootcount = 1 loot = list( /obj/item/weldingtool = 1, /obj/item/weldingtool/mini = 1, /obj/item/weldingtool/hugetank = 1, /obj/item/weldingtool/largetank = 1 ) /obj/effect/spawner/lootdrop/tool_box name = "random safe tool box(es) spawner" lootcount = 1 loot = list( /obj/item/storage/toolbox/mechanical = 1, /obj/item/storage/toolbox/mechanical/old = 1, /obj/item/storage/toolbox/emergency = 1, /obj/item/storage/toolbox/emergency/old = 1, /obj/item/storage/toolbox/electrical = 1, /obj/item/storage/toolbox/syndicate = 1, /obj/item/storage/toolbox/artistic = 1, /obj/item/storage/toolbox/gold_fake = 1, /obj/item/storage/toolbox/rubber = 1 ) /obj/effect/spawner/lootdrop/healing_kits name = "random safe medical kit(s) spawner" lootcount = 1 loot = list( /obj/item/storage/firstaid/regular = 1, /obj/item/storage/firstaid/ancient = 1, /obj/item/storage/firstaid/fire = 1, /obj/item/storage/firstaid/toxin = 1, /obj/item/storage/firstaid/radbgone = 1, /obj/item/storage/firstaid/o2 = 1, /obj/item/storage/firstaid/brute = 1 ) /obj/effect/spawner/lootdrop/breathing_tanks name = "random internal tank(s) spawner" lootcount = 1 loot = list( /obj/item/tank/internals/oxygen = 1, /obj/item/tank/internals/oxygen/yellow = 1, /obj/item/tank/internals/oxygen/red = 1, /obj/item/tank/internals/air = 1, /obj/item/tank/internals/plasmaman = 1, /obj/item/tank/internals/plasmaman/belt = 1, /obj/item/tank/internals/emergency_oxygen = 1, /obj/item/tank/internals/emergency_oxygen/engi = 1, /obj/item/tank/internals/emergency_oxygen/double = 1 ) /obj/effect/spawner/lootdrop/breathing_masks name = "random internal mask(s) spawner" lootcount = 1 loot = list( /obj/item/clothing/mask/gas = 2, /obj/item/clothing/mask/gas/glass = 4, /obj/item/clothing/mask/breath = 5, /obj/item/clothing/mask/breath/medical = 1 ) /obj/effect/spawner/lootdrop/welder_tools/no_turf spawn_on_turf = FALSE /obj/effect/spawner/lootdrop/low_tools/no_turf spawn_on_turf = FALSE /obj/effect/spawner/lootdrop/breathing_tanks/no_turf spawn_on_turf = FALSE /obj/effect/spawner/lootdrop/breathing_masks/no_turf spawn_on_turf = FALSE /obj/effect/spawner/lootdrop/coin/no_turf spawn_on_turf = FALSE /obj/effect/spawner/lootdrop/space_cash/no_turf spawn_on_turf = FALSE /obj/effect/spawner/lootdrop/druggie_pill/no_turf spawn_on_turf = FALSE /obj/effect/spawner/lootdrop/gloves/no_turf spawn_on_turf = FALSE /obj/effect/spawner/lootdrop/cig_packs/no_turf spawn_on_turf = FALSE /obj/effect/spawner/lootdrop/cigars_cases/no_turf spawn_on_turf = FALSE /obj/effect/spawner/lootdrop/glowstick/no_turf spawn_on_turf = FALSE