/obj/structure/chair/sofa name = "old ratty sofa" icon_state = "sofamiddle" icon = 'icons/obj/sofa.dmi' buildstackamount = 1 item_chair = null var/mutable_appearance/armrest /obj/structure/chair/sofa/Initialize() armrest = mutable_appearance(icon, "[icon_state]_armrest", ABOVE_MOB_LAYER) return ..() /obj/structure/chair/sofa/post_buckle_mob(mob/living/M) . = ..() update_armrest() /obj/structure/chair/sofa/proc/update_armrest() if(has_buckled_mobs()) add_overlay(armrest) else cut_overlay(armrest) /obj/structure/chair/sofa/post_unbuckle_mob() . = ..() update_armrest() /obj/structure/chair/sofa/left icon_state = "sofaend_left" /obj/structure/chair/sofa/right icon_state = "sofaend_right" /obj/structure/chair/sofa/corner icon_state = "sofacorner" /obj/structure/chair/sofa/corner/handle_layer() //only the armrest/back of this chair should cover the mob. return // Credit for the sprites goes to CEV Eris. The sprites were taken from Hyper Station and modified to fit with armrests which were also added. /obj/structure/chair/sofa/corp name = "sofa" desc = "Soft, cushy and cozy. These sofas reek of bland faceless corporatism, but they aren't old and ratty at least." icon_state = "corp_sofamiddle" /obj/structure/chair/sofa/corp/left icon_state = "corp_sofaend_left" /obj/structure/chair/sofa/corp/right icon_state = "corp_sofaend_right" /obj/structure/chair/sofa/corp/corner icon_state = "corp_sofacorner"