/* Used with the various stat variables (mob, machines) */ //mob/var/stat things #define CONSCIOUS 0 #define SOFT_CRIT 1 #define UNCONSCIOUS 2 #define DEAD 3 //mob disabilities stat #define BLIND "blind" #define MUTE "mute" #define DEAF "deaf" #define NEARSIGHT "nearsighted" #define FAT "fat" #define HUSK "husk" #define NOCLONE "noclone" #define CLUMSY "clumsy" #define DUMB "dumb" #define MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE #define PACIFISM "pacifism" // common disability sources #define EYE_DAMAGE "eye_damage" #define GENETIC_MUTATION "genetic" #define STATUE_MUTE "statue" #define CHANGELING_DRAIN "drain" #define OBESITY "obesity" #define MAGIC_DISABILITY "magic" #define STASIS_MUTE "stasis" #define GENETICS_SPELL "genetics_spell" #define TRAUMA_DISABILITY "trauma" // bitflags for machine stat variable #define BROKEN 1 #define NOPOWER 2 #define MAINT 4 // under maintaince #define EMPED 8 // temporary broken by EMP pulse //ai power requirement defines #define POWER_REQ_NONE 0 #define POWER_REQ_ALL 1 #define POWER_REQ_CLOCKCULT 2