/* ////////////////////////////////////// Vomiting Very Very Noticable. Decreases resistance. Doesn't increase stage speed. Little transmittable. Medium Level. Bonus Forces the affected mob to vomit! Meaning your disease can spread via people walking on vomit. Makes the affected mob lose nutrition and heal toxin damage. ////////////////////////////////////// */ /datum/symptom/vomit name = "Vomiting" desc = "The virus causes nausea and irritates the stomach, causing occasional vomit." stealth = -2 resistance = -1 stage_speed = 0 transmittable = 1 level = 3 severity = 3 base_message_chance = 100 symptom_delay_min = 25 symptom_delay_max = 80 var/vomit_blood = FALSE var/proj_vomit = 0 threshold_desc = "Resistance 7: Host will vomit blood, causing internal damage.
\ Transmission 7: Host will projectile vomit, increasing vomiting range.
\ Stealth 4: The symptom remains hidden until active." /datum/symptom/vomit/Start(datum/disease/advance/A) if(!..()) return if(A.properties["stealth"] >= 4) suppress_warning = TRUE if(A.properties["resistance"] >= 7) //blood vomit vomit_blood = TRUE if(A.properties["transmittable"] >= 7) //projectile vomit proj_vomit = 5 /datum/symptom/vomit/Activate(datum/disease/advance/A) if(!..()) return var/mob/living/M = A.affected_mob switch(A.stage) if(1, 2, 3, 4) if(prob(base_message_chance) && !suppress_warning) to_chat(M, "[pick("You feel nauseous.", "You feel like you're going to throw up!")]") else vomit(M) /datum/symptom/vomit/proc/vomit(mob/living/carbon/M) M.vomit(20, vomit_blood, distance = proj_vomit)