//mob based off the game Carrion. //replica sprite made by quotefox /mob/living/simple_animal/hostile/carrion name = "mass of red tentacles" desc = "A creature composed of tentacles and teeth, you aren't sure where it starts and where it ends." icon = 'hyperstation/icons/mobs/carrion.dmi' icon_state = "c_idle" icon_living = "c_idle" icon_dead = "idle" gender = NEUTER speak_chance = 0 turns_per_move = 2 turns_per_move = 3 maxHealth = 300 health = 300 see_in_dark = 7 response_help = "pets" response_disarm = "pushes aside" response_harm = "attacks" melee_damage_lower = 12 melee_damage_upper = 20 attacktext = "attacks" attack_sound = 'sound/weapons/bite.ogg' faction = list("hostile") ranged = 1 harm_intent_damage = 5 obj_damage = 60 a_intent = INTENT_HARM ventcrawler = 1 death_sound = 'sound/voice/ed209_20sec.ogg' deathmessage = "lets out scream and its tentacles shrivel away..." move_to_delay = 4 loot = list(/obj/effect/gibspawner/human) atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 150 maxbodytemp = 500 do_footstep = TRUE /mob/living/simple_animal/hostile/carrion/OpenFire(atom/the_target) var/dist = get_dist(src,the_target) Beam(the_target, "tentacle", time=dist*2, maxdistance=dist, beam_sleep_time = 5) the_target.attack_animal(src) /mob/living/simple_animal/hostile/carrion/Initialize(mapload) //Move the sprite into position, cant use Pixel_X and Y, causes issues with the tenticle sprite! ..() var/matrix/M = src.transform src.transform = M.Translate(-32,-32)