/obj/structure/table/plaswood name = "plaswood table" desc = "An strong and grey wooden table." icon = 'GainStation13/icons/obj/smooth_structures/plaswoodpoker_table.dmi' icon_state = "plaswood_table" resistance_flags = FLAMMABLE max_integrity = 200 integrity_failure = 50 armor = list("melee" = 10, "bullet" = 30, "laser" = 30, "energy" = 100, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70) canSmoothWith = list(/obj/structure/table/plaswood, /obj/structure/table/plaswood/plaswoodpoker) /obj/structure/table/plaswood/plaswoodpoker name = "gambling table" desc = "A seedy table for seedy dealings in seedy places." icon = 'GainStation13/icons/obj/smooth_structures/plaswoodpoker_table.dmi' icon_state = "plaswoodpoker_table" buildstack = /obj/item/stack/tile/carpet /obj/structure/table/gmushroom name = "Mushroom table" desc = "A pinkish table. And is fireproof!" icon = 'GainStation13/icons/obj/smooth_structures/gmushroom_table.dmi' icon_state = "gmushroom_table" resistance_flags = FIRE_PROOF max_integrity = 70 canSmoothWith = list(/obj/structure/table/gmushroom, /obj/structure/table/gmushroom/gmushroompoker) /obj/structure/table/gmushroom/gmushroompoker name = "gambling table" desc = "A seedy table for seedy dealings in seedy places." icon = 'GainStation13/icons/obj/smooth_structures/gmushroompoker_table.dmi' icon_state = "gmushroompoker_table" buildstack = /obj/item/stack/tile/carpet