/* Uplink Items: Unlike categories, uplink item entries are automatically sorted alphabetically on server init in a global list, When adding new entries to the file, please keep them sorted by category. */ // Implants /datum/uplink_item/implants/adrenal name = "Adrenal Implant" desc = "An implant injected into the body, and later activated at the user's will. It will inject a chemical \ cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect." item = /obj/item/storage/box/syndie_kit/imp_adrenal cost = 8 player_minimum = 25 /datum/uplink_item/implants/antistun name = "CNS Rebooter Implant" desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon." item = /obj/item/autosurgeon/anti_stun cost = 12 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/implants/freedom name = "Freedom Implant" desc = "An implant injected into the body and later activated at the user's will. It will attempt to free the \ user from common restraints such as handcuffs." item = /obj/item/storage/box/syndie_kit/imp_freedom cost = 5 /datum/uplink_item/implants/warp name = "Warp Implant" desc = "An implant injected into the body and later activated at the user's will. It will inject eigenstasium which saves the user's location and teleports them there after five seconds. Lasts only fifteen times." item = /obj/item/storage/box/syndie_kit/imp_warp cost = 6 exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/implants/hijack name = "Hijack Implant" desc = "An implant that will let you hack into the APCs on station, allowing you to control them at will and the machinery within those rooms." item = /obj/item/implanter/hijack cost = 14 //really overkill, 14 tc, can still get caught in a room you haven't hijacked and you're fucked. surplus = 0 //nope not having hijack implants with surplus crates nope nope nope nope restricted = TRUE /datum/uplink_item/implants/radio name = "Internal Syndicate Radio Implant" desc = "An implant injected into the body, allowing the use of an internal Syndicate radio. \ Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection." item = /obj/item/storage/box/syndie_kit/imp_radio cost = 4 restricted = TRUE /datum/uplink_item/implants/microbomb name = "Microbomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. \ The more implants inside of you, the higher the explosive power. \ This will permanently destroy your body, however." item = /obj/item/storage/box/syndie_kit/imp_microbomb cost = 2 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/implants/macrobomb name = "Macrobomb Implant" desc = "An implant injected into the body, and later activated either manually or automatically upon death. \ Upon death, releases a massive explosion that will wipe out everything nearby." item = /obj/item/storage/box/syndie_kit/imp_macrobomb cost = 20 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) restricted = TRUE /datum/uplink_item/implants/reviver name = "Reviver Implant" desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon." item = /obj/item/autosurgeon/reviver cost = 8 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/implants/stealthimplant name = "Stealth Implant" desc = "This one-of-a-kind implant will make you almost invisible as long as you don't don't excessively move around. \ On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it." item = /obj/item/implanter/stealth cost = 8 /datum/uplink_item/implants/storage name = "Storage Implant" desc = "An implant injected into the body, and later activated at the user's will. It will open a small bluespace \ pocket capable of storing two regular-sized items." item = /obj/item/storage/box/syndie_kit/imp_storage cost = 8 /datum/uplink_item/implants/thermals name = "Thermal Eyes" desc = "These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon." item = /obj/item/autosurgeon/thermal_eyes cost = 8 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/implants/uplink name = "Uplink Implant" desc = "An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. \ Undetectable (except via surgery), and excellent for escaping confinement." item = /obj/item/storage/box/syndie_kit/imp_uplink cost = 4 // An empty uplink is kinda useless. surplus = 0 restricted = TRUE /datum/uplink_item/implants/xray name = "X-ray Vision Implant" desc = "These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon." item = /obj/item/autosurgeon/xray_eyes cost = 10 surplus = 0 include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)