///////////////////////////////////////// /////////////////HUDs//////////////////// ///////////////////////////////////////// /datum/design/health_hud name = "Health Scanner HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." id = "health_hud" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/hud/health category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/health_hud_prescription name = "Prescription Health Scanner HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens." id = "health_hud_prescription" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350) build_path = /obj/item/clothing/glasses/hud/health/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/health_hud_night name = "Night Vision Health Scanner HUD" desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness." id = "health_hud_night" build_type = PROTOLATHE materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/silver = 350) build_path = /obj/item/clothing/glasses/hud/health/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/security_hud name = "Security HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status." id = "security_hud" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/hud/security category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/security_hud_prescription name = "Prescription Security HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens." id = "security_hud_prescription" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350) build_path = /obj/item/clothing/glasses/hud/security/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/security_hud_night name = "Night Vision Security HUD" desc = "A heads-up display which provides id data and vision in complete darkness." id = "security_hud_night" build_type = PROTOLATHE materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/gold = 350) build_path = /obj/item/clothing/glasses/hud/security/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/diagnostic_hud name = "Diagnostic HUD" desc = "A HUD used to analyze and determine faults within robotic machinery." id = "diagnostic_hud" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/hud/diagnostic category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/diagnostic_hud_prescription name = "Prescription Diagnostic HUD" desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens." id = "diagnostic_hud_prescription" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/gold = 350) build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/diagnostic_hud_night name = "Night Vision Diagnostic HUD" desc = "Upgraded version of the diagnostic HUD designed to function during a power failure." id = "diagnostic_hud_night" build_type = PROTOLATHE materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/plasma = 300) build_path = /obj/item/clothing/glasses/hud/diagnostic/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/sci_goggles name = "Science Goggles" desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." id = "scigoggles" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/science category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/mesons name = "Optical Meson Scanners" desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition." id = "mesons" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/meson category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/mesons_prescription name = "Prescription Optical Meson Scanners" desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design." id = "mesons_prescription" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350) build_path = /obj/item/clothing/glasses/meson/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/engine_goggles name = "Engineering Scanner Goggles" desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes." id = "engine_goggles" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100) build_path = /obj/item/clothing/glasses/meson/engine category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/engine_goggles_prescription name = "Prescription Engineering Scanner Goggles" desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design." id = "engine_goggles_prescription" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100, /datum/material/silver = 350) build_path = /obj/item/clothing/glasses/meson/engine/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/tray_goggles name = "Optical T-Ray Scanners" desc = "Used by engineering staff to see underfloor objects such as cables and pipes." id = "tray_goggles" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/meson/engine/tray category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/tray_goggles_prescription name = "Prescription Optical T-Ray Scanners" desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design." id = "tray_goggles_prescription" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 150) build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/nvgmesons name = "Night Vision Optical Meson Scanners" desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display." id = "nvgmesons" build_type = PROTOLATHE materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000) build_path = /obj/item/clothing/glasses/meson/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO /datum/design/night_vision_goggles name = "Night Vision Goggles" desc = "Goggles that let you see through darkness unhindered." id = "night_visision_goggles" build_type = PROTOLATHE materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000) build_path = /obj/item/clothing/glasses/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY /datum/design/night_vision_goggles_glasses name = "Prescription Night Vision Goggles" desc = "Goggles that let you see through darkness unhindered. Corrects vision." id = "night_visision_goggles_glasses" build_type = PROTOLATHE materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000) build_path = /obj/item/clothing/glasses/night/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING ///////////////////////////////////////// //////////////////Misc/////////////////// ///////////////////////////////////////// /datum/design/welding_mask name = "Welding Gas Mask" desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd." id = "weldingmask" build_type = PROTOLATHE materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000) build_path = /obj/item/clothing/mask/gas/welding category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/portaseeder name = "Portable Seed Extractor" desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." id = "portaseeder" build_type = PROTOLATHE materials = list(/datum/material/iron = 1000, /datum/material/glass = 400) build_path = /obj/item/storage/bag/plants/portaseeder category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/air_horn name = "Air Horn" desc = "Damn son, where'd you find this?" id = "air_horn" build_type = PROTOLATHE materials = list(/datum/material/iron = 4000, /datum/material/bananium = 1000) build_path = /obj/item/bikehorn/airhorn category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK! /datum/design/magboots name = "Magnetic Boots" desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle." id = "magboots" build_type = PROTOLATHE materials = list(/datum/material/iron = 4500, /datum/material/silver = 1500, /datum/material/gold = 2500) build_path = /obj/item/clothing/shoes/magboots category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/sci_goggles name = "Science Goggles" desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." id = "scigoggles" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/science category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/diskplantgene name = "Plant Data Disk" desc = "A disk for storing plant genetic data." id = "diskplantgene" build_type = PROTOLATHE | AUTOLATHE materials = list(/datum/material/iron=200, /datum/material/glass=100) build_path = /obj/item/disk/plantgene category = list("Electronics","Imported") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/roastingstick name = "Advanced Roasting Stick" desc = "A roasting stick for cooking sausages in exotic ovens." id = "roastingstick" build_type = PROTOLATHE materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/bluespace = 250) build_path = /obj/item/melee/roastingstick category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/locator name = "Bluespace Locator" desc = "Used to track portable teleportation beacons and targets with embedded tracking implants." id = "locator" build_type = PROTOLATHE materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/silver = 500) build_path = /obj/item/locator category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/donksoft_refill name = "Donksoft Toy Vendor Refill" desc = "A refill canister for Donksoft Toy Vendors." id = "donksoft_refill" build_type = PROTOLATHE materials = list(/datum/material/iron = 25000, /datum/material/glass = 15000, /datum/material/plasma = 20000, /datum/material/gold = 10000, /datum/material/silver = 10000) build_path = /obj/item/vending_refill/donksoft category = list("Equipment") ///////////////////////////////////////// ////////////Janitor Designs////////////// ///////////////////////////////////////// /datum/design/broom name = "Broom" desc = "Just your everyday standard broom." id = "broom" build_type = PROTOLATHE materials = list(/datum/material/iron = 1000, /datum/material/glass = 600) build_path = /obj/item/twohanded/broom category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/mop name = "Mop" desc = "Just your everyday standard mop." id = "mop" build_type = PROTOLATHE materials = list(/datum/material/iron = 1200, /datum/material/glass = 100) build_path = /obj/item/mop category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/advmop name = "Advanced Mop" desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals." id = "advmop" build_type = PROTOLATHE materials = list(/datum/material/iron = 2500, /datum/material/glass = 200) build_path = /obj/item/mop/advanced category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/light_replacer name = "Light Replacer" desc = "A device to automatically replace lights. Refill with working light bulbs." id = "light_replacer" build_type = PROTOLATHE materials = list(/datum/material/iron = 1500, /datum/material/silver = 150, /datum/material/glass = 3000) build_path = /obj/item/lightreplacer category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/blutrash name = "Trashbag of Holding" desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage." id = "blutrash" build_type = PROTOLATHE materials = list(/datum/material/gold = 1500, /datum/material/uranium = 250, /datum/material/plasma = 1500) build_path = /obj/item/storage/bag/trash/bluespace category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/buffer name = "Floor Buffer Upgrade" desc = "A floor buffer that can be attached to vehicular janicarts." id = "buffer" build_type = PROTOLATHE materials = list(/datum/material/iron = 3000, /datum/material/glass = 200) build_path = /obj/item/janiupgrade category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/spraybottle name = "Spray Bottle" desc = "A spray bottle, with an unscrewable top." id = "spraybottle" build_type = PROTOLATHE materials = list(/datum/material/iron = 3000, /datum/material/glass = 200) build_path = /obj/item/reagent_containers/spray category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/beartrap name = "Bear Trap" desc = "A trap used to catch space bears and other legged creatures." id = "beartrap" build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/titanium = 1000) build_path = /obj/item/restraints/legcuffs/beartrap category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE ///////////////////////////////////////// ////////////Holosign Designs///////////// ///////////////////////////////////////// /datum/design/holosign name = "Holographic Sign Projector" desc = "A holograpic projector used to project various warning signs." id = "holosign" build_type = PROTOLATHE materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000) build_path = /obj/item/holosign_creator category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/holosignsec name = "Security Holobarrier Projector" desc = "A holographic projector that creates holographic security barriers." id = "holosignsec" build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) build_path = /obj/item/holosign_creator/security category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/holosignengi name = "Engineering Holobarrier Projector" desc = "A holographic projector that creates holographic engineering barriers." id = "holosignengi" build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) build_path = /obj/item/holosign_creator/engineering category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/holosignatmos name = "ATMOS Holofan Projector" desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions." id = "holosignatmos" build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) build_path = /obj/item/holosign_creator/atmos category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/holosignfirelock name = "ATMOS Holofirelock Projector" desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions." id = "holosignfirelock" build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) build_path = /obj/item/holosign_creator/firelock category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/holosigncombifan name = "ATMOS Holo-Combifan Projector" desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric and temperature conditions." id = "holosigncombifan" build_type = PROTOLATHE materials = list(/datum/material/iron = 7500, /datum/material/glass = 2500, /datum/material/silver = 2500, /datum/material/gold = 2500, /datum/material/titanium = 1750) build_path = /obj/item/holosign_creator/combifan category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/forcefield_projector name = "Forcefield Projector" desc = "A device which can project temporary forcefields to seal off an area." id = "forcefield_projector" build_type = PROTOLATHE materials = list(/datum/material/iron = 2500, /datum/material/glass = 1000) build_path = /obj/item/forcefield_projector category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/holobarrier_med name = "PENLITE holobarrier projector" desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases." build_type = PROTOLATHE build_path = /obj/item/holosign_creator/medical materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease) id = "holobarrier_med" category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /////////////////////////////// ////////////Tools////////////// /////////////////////////////// /datum/design/quantum_keycard name = "Quantum Keycard" desc = "Allows for the construction of a quantum keycard." id = "quantum_keycard" build_type = PROTOLATHE materials = list(/datum/material/glass = 500, /datum/material/iron = 500, /datum/material/silver = 500, /datum/material/bluespace = 1000) build_path = /obj/item/quantum_keycard category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/anomaly_neutralizer name = "Anomaly Neutralizer" desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine." id = "anomaly_neutralizer" build_type = PROTOLATHE materials = list(/datum/material/iron = 2000, /datum/material/gold = 2000, /datum/material/plasma = 5000, /datum/material/uranium = 2000) build_path = /obj/item/anomaly_neutralizer category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/pHmeter name = "Chemical Analyser" desc = "A a electrode attached to a small circuit box that will tell you the pH of a solution." id = "pHmeter" build_type = PROTOLATHE materials = list(/datum/material/iron = 1000, /datum/material/silver = 100, /datum/material/plastic = 100) build_path = /obj/item/fermichem/pHmeter category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE ///////////////////////////////////////// /////////////////Armour////////////////// ///////////////////////////////////////// /datum/design/reactive_armour name = "Reactive Armour Shell" desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user." id = "reactive_armour" build_type = PROTOLATHE materials = list(/datum/material/iron = 10000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000) build_path = /obj/item/reactive_armour_shell category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/knight_armour name = "Knight Armour" desc = "A royal knight's favorite garments. Can be trimmed by any friendly person." id = "knight_armour" build_type = AUTOLATHE materials = list(MAT_CATEGORY_RIGID = 10000) build_path = /obj/item/clothing/suit/armor/riot/knight/greyscale category = list("Imported") /datum/design/knight_helmet name = "Knight Helmet" desc = "A royal knight's favorite hat. If you hold it upside down it's actually a bucket." id = "knight_helmet" build_type = AUTOLATHE materials = list(MAT_CATEGORY_RIGID = 5000) build_path = /obj/item/clothing/head/helmet/knight/greyscale category = list("Imported") ///////////////////////////////////////// /////////////Security//////////////////// ///////////////////////////////////////// /datum/design/seclite name = "Seclite" desc = "A robust flashlight used by security." id = "seclite" build_type = PROTOLATHE materials = list(/datum/material/iron = 2500) build_path = /obj/item/flashlight/seclite category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/detective_scanner name = "Forensic Scanner" desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings." id = "detective_scanner" build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 2500, /datum/material/silver = 2000) build_path = /obj/item/detective_scanner category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/pepperspray name = "Pepper Spray" desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents." id = "pepperspray" build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000) build_path = /obj/item/reagent_containers/spray/pepper/empty category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/bola_energy name = "Energy Bola" desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests." id = "bola_energy" build_type = PROTOLATHE materials = list(/datum/material/silver = 500, /datum/material/plasma = 500, /datum/material/titanium = 500) build_path = /obj/item/restraints/legcuffs/bola/energy category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/zipties name = "Zipties" desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use." id = "zipties" build_type = PROTOLATHE materials = list(/datum/material/plastic = 250) build_path = /obj/item/restraints/handcuffs/cable/zipties category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/evidencebag name = "Evidence Bag" desc = "An empty evidence bag." id = "evidencebag" build_type = PROTOLATHE materials = list(/datum/material/plastic = 100) build_path = /obj/item/evidencebag category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY ///////////////////////////////////////// /////////////////Meteors///////////////// ///////////////////////////////////////// /datum/design/meteor_defence name = "Meteor Defence" desc = "A blue print of a early model of the Meteor defence turret." id = "meteor_defence" build_type = PROTOLATHE materials = list(/datum/material/iron = 50000, /datum/material/glass = 50000, /datum/material/silver = 8500, /datum/material/gold = 8500, /datum/material/titanium = 7500, /datum/material/uranium = 7500) build_path = /obj/machinery/satellite/meteor_shield/sci category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/meteor_disk name = "Meteor Defence Upgrade Disk" desc = "A disk containing debugging programming to solve and monitor meteors more effectively." id = "meteor_disk" build_type = PROTOLATHE materials = list(/datum/material/iron = 1500, /datum/material/glass = 1500, /datum/material/silver = 2500, /datum/material/gold = 1000) build_path = /obj/item/disk/meteor category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/board/meteor_console name = "Computer Design (Meteor Satellite Console)" desc = "Allows for the construction of circuit boards used to build a new Meteor Satellite monitor console." id = "meteor_console" build_path = /obj/item/circuitboard/computer/sat_control category = list("Computer Boards") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING