//These are all the different status effects. Use the paths for each effect in the defines. #define STATUS_EFFECT_MULTIPLE 0 //if it allows multiple instances of the effect #define STATUS_EFFECT_UNIQUE 1 //if it allows only one, preventing new instances #define STATUS_EFFECT_REPLACE 2 //if it allows only one, but new instances replace #define BASIC_STATUS_EFFECT /datum/status_effect //Has no effect. /////////// // BUFFS // /////////// #define STATUS_EFFECT_SHADOW_MEND /datum/status_effect/shadow_mend //Quick, powerful heal that deals damage afterwards. Heals 15 brute/burn every second for 3 seconds. #define STATUS_EFFECT_VOID_PRICE /datum/status_effect/void_price //The price of healing yourself with void energy. Deals 3 brute damage every 3 seconds for 30 seconds. #define STATUS_EFFECT_VANGUARD /datum/status_effect/vanguard_shield //Grants temporary stun absorption, but will stun the user based on how many stuns they absorbed. #define STATUS_EFFECT_INATHNEQS_ENDOWMENT /datum/status_effect/inathneqs_endowment //A 15-second invulnerability and stun absorption, granted by Inath-neq. #define STATUS_EFFECT_WRAITHSPECS /datum/status_effect/wraith_spectacles #define STATUS_EFFECT_POWERREGEN /datum/status_effect/cyborg_power_regen //Regenerates power on a given cyborg over time #define STATUS_EFFECT_HISGRACE /datum/status_effect/his_grace //His Grace. #define STATUS_EFFECT_WISH_GRANTERS_GIFT /datum/status_effect/wish_granters_gift //If you're currently resurrecting with the Wish Granter ///////////// // DEBUFFS // ///////////// #define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark #define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.