//Marks the point at which "no man's land" begins on Reebe. Servants can't pass beyond this point in any way. /obj/effect/clockwork/servant_blocker name = "glowing arrow" desc = "A faintly glowing image of an arrow on the ground. Convenient!" icon_state = "servant_blocker" mouse_opacity = MOUSE_OPACITY_TRANSPARENT anchored = TRUE density = TRUE CanAtmosPass = ATMOS_PASS_NO /obj/effect/clockwork/servant_blocker/Initialize() . = ..() air_update_turf(TRUE) /obj/effect/clockwork/servant_blocker/Destroy(force) if(!force) return var/turf/T = get_turf(src) . = ..() T.air_update_turf(TRUE) /obj/effect/clockwork/servant_blocker/CanPass(atom/movable/M, turf/target) var/list/target_contents = M.GetAllContents() + M for(var/mob/living/L in target_contents) if(is_servant_of_ratvar(L) && get_dir(M, src) != dir && L.stat != DEAD) //Unless we're on the side the arrow is pointing directly away from, no-go to_chat(L, "The space beyond here can't be accessed by you or other servants.") return if(isitem(M)) var/obj/item/I = M if(is_servant_of_ratvar(I.thrownby)) //nice try! return return TRUE /obj/effect/clockwork/servant_blocker/BlockSuperconductivity() return TRUE /obj/effect/clockwork/servant_blocker/singularity_act() return /obj/effect/clockwork/servant_blocker/singularity_pull() return